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The Many Uses of Pathing

12-21-2005, 08:53 PM#1
Metal_Sonic64
Basicly, share what you do with pathing to perfect your terrain.

I usually use barrel pathing on floors or the like to keep them straight, always nice to keep the overlappage out.

Another technique I use sometimes is, when building walls, to use a dummy wall with pathing. We'll say I'm using low alls that I want to stack up, so I making the normal one with whatever pathing you want. Once it's all placed, remove the pathing from that doodad, and make a copy of the original one, with pathing. You can now continue to effortlessly stack up your walls, making a new doodad and un-pathing the old one.
The only problem you might encounter here is that they will overlap as you place them and raise them up (Ctrl + PageUp for the newbies), but this can be solved by tapping the numpad a few times in one direction, then move them back in the opposite direction when your done.

Now, some people may argue that pathing isn't a good thing, but in most cases I prefer to use pathing, bcause it gives some good accurate placement. Anywhoo, share your secrets of pathing now. We're listening.
12-21-2005, 11:33 PM#2
KingGigli
You do the barrel thing too? Wow thats freaky.
12-22-2005, 01:21 AM#3
Beam
back in the day what i did was make everything with no pathing. then you just click a bunch of times in the same spot to stack a bunch of whatever doodad (say barrels) on top of each other. then you select em all and move the whole bunch where you want. then shift+click the stack once to remove one doodad then move all the rest again and shift click again. then use pathing blockers.
12-22-2005, 09:57 AM#4
iNfraNe
I use beams method.
12-22-2005, 12:14 PM#5
Metal_Sonic64
The one thing I don't like about that is you spend ages trying to get the wall to line up properly or not overlap (at least I do), so I find pathing a lot easier to work with.
12-22-2005, 12:22 PM#6
iNfraNe
Well, perhaps it takes a bit longer, but you can at least place them everywhere you like!
12-22-2005, 12:53 PM#7
Rao Dao Zao
I prefer to create a custom pathing map to suit my needs. Since it is actually a TGA of size at the most 16x16, the filesize is negligible; you can have loads and they won't make a blind bit o' difference.
12-22-2005, 01:44 PM#8
Metal_Sonic64
Gameplay-wise, custom, pathing is very useful yes, I've never really consideed any uses for it in terrain though...
12-22-2005, 03:38 PM#9
Tim.
I've used a 512x512 pathing map before. ^_^
12-22-2005, 03:39 PM#10
Whitehorn
Think I only ever made 1 custom map - for the gaiascape bridge.