| 12-21-2005, 08:53 PM | #1 |
Basicly, share what you do with pathing to perfect your terrain. I usually use barrel pathing on floors or the like to keep them straight, always nice to keep the overlappage out. Another technique I use sometimes is, when building walls, to use a dummy wall with pathing. We'll say I'm using low alls that I want to stack up, so I making the normal one with whatever pathing you want. Once it's all placed, remove the pathing from that doodad, and make a copy of the original one, with pathing. You can now continue to effortlessly stack up your walls, making a new doodad and un-pathing the old one. The only problem you might encounter here is that they will overlap as you place them and raise them up (Ctrl + PageUp for the newbies), but this can be solved by tapping the numpad a few times in one direction, then move them back in the opposite direction when your done. Now, some people may argue that pathing isn't a good thing, but in most cases I prefer to use pathing, bcause it gives some good accurate placement. Anywhoo, share your secrets of pathing now. We're listening. |
| 12-21-2005, 11:33 PM | #2 |
You do the barrel thing too? Wow thats freaky. |
| 12-22-2005, 01:21 AM | #3 |
back in the day what i did was make everything with no pathing. then you just click a bunch of times in the same spot to stack a bunch of whatever doodad (say barrels) on top of each other. then you select em all and move the whole bunch where you want. then shift+click the stack once to remove one doodad then move all the rest again and shift click again. then use pathing blockers. |
| 12-22-2005, 09:57 AM | #4 |
I use beams method. |
| 12-22-2005, 12:14 PM | #5 |
The one thing I don't like about that is you spend ages trying to get the wall to line up properly or not overlap (at least I do), so I find pathing a lot easier to work with. |
| 12-22-2005, 12:22 PM | #6 |
Well, perhaps it takes a bit longer, but you can at least place them everywhere you like! |
| 12-22-2005, 12:53 PM | #7 |
I prefer to create a custom pathing map to suit my needs. Since it is actually a TGA of size at the most 16x16, the filesize is negligible; you can have loads and they won't make a blind bit o' difference. |
| 12-22-2005, 01:44 PM | #8 |
Gameplay-wise, custom, pathing is very useful yes, I've never really consideed any uses for it in terrain though... |
| 12-22-2005, 03:38 PM | #9 |
I've used a 512x512 pathing map before. ^_^ |
| 12-22-2005, 03:39 PM | #10 |
Think I only ever made 1 custom map - for the gaiascape bridge. |
