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Dex script versions .60 and .186

12-28-2005, 05:51 PM#1
alreadyused
Get them here...

How to run this script:

put that in the Gmax/scripts
go into Gmax, and there under Maxscript Listener (under the rightmost menu i believe), is Run Script.
Navigate to Gmax/scripts, and the script should appear there.
If it doesn'tshow up switch view to All Files and open it, it should work, otherwise just open it, select all of your model you want to export, load up the anims, give it a name and export.
Attached Files
File type: zip__DeX_0[1].186m.zip (10.1 KB)
File type: zipDeX 0.zip (10.2 KB)
12-28-2005, 06:04 PM#2
Tim.
How's about a sticky?
12-31-2005, 02:46 PM#3
BlinkBoy
ok i'm back, i've heard that many get many animation problems with DEX, here are some helpfull instructions:

1rst every Bone-Helper that interacts in a animation, needs to have both starting and ending keys.

2nd collapse to the geometry every modifier before exporting.

3rd for my bad and for being lazy, u can't use on/off for visibility, instead u use linear, and with 0/1 values, every time an anim is started and ur geometry is suppose to be invisible, add a visibility key of 0 value at the first frame of the new animation.

4rth try using notes to remenber ur animations

5th at skinning try using the weight table.
12-31-2005, 02:48 PM#4
Tim.
Quote:
Dex Instrutions, and yes i'm back
Awesome, welcome back BlinkBoy. I'm going to merge this thread with the Dex Script thread.
12-31-2005, 05:06 PM#5
alreadyused
yahhhh my hero blink boy is back lol
10-05-2006, 03:59 PM#6
bonk
Thank you so much, I have been looking absolutely EVERYWHERE for something to convert my models from 3ds max 8 to mdls!
10-05-2006, 04:01 PM#7
TDR
you were looking in the wrong places.