| 12-28-2005, 08:41 PM | #1 |
This map contains three random channeling spells that I've made recently. All of them uses Vexorian's Caster System and follows the JESP standard. Volley: A channeling spell where the caster fires multiple arrows periodically. Can be customized a lot, for example can you add mana costs per arrow wave. Black Hole: Creates a black hole at a targeted point. The hole sucks some units into it, removing them from existance and deals damage to other nearby units. Energy Blast: Creates two balls that swirls around the caster, when they are close enough, they will explode into a nova that deals damage to and pushes back enemy units. If you want to use these spells in your map, just give credits. Please leave a comment after downloading and testing. Have fun . |
| 12-29-2005, 11:15 AM | #2 |
Wonderfull spells! Volley: Look wierd Black Hole is kind uber of you put the hole where you stand. Energy Blast: Mine version was better ^^ Also learn how to put a image into another without showing its done... Or post 2 images. |
| 12-29-2005, 11:29 AM | #3 |
Bah, I suck at image editing I'll keep doing that. Anyways, yes, your version looked better, but it didn't use a periodic effect on the nova, and that was kinda needed in the demo map to show that it was possible. Everybody that downloads this should try to change the effects used by Energy Blast to the blue Dragonhawk missiles (or whatever they're called). Black hole was made to be an ultimate, but to show that multiple levels are supported by the script, I made it a normal ability in this map. Thanks for the nice comment . |
| 01-10-2006, 02:17 PM | #4 |
Is the black hole spell not ment to work like a regular black hole? Slow time, Suction and more? ~TiL-Doom |
| 01-10-2006, 02:19 PM | #5 |
If you want slow time and slow sucking, just change the values in the configuration section. |
| 03-05-2006, 09:19 PM | #6 |
Black hole is awesome, but I can't get it to stop sucking buildings in. I added "+DamageIgnore(UNIT_TYPE_STRUCTURE)" to "BlackHole_SuckDamageOptions" yet still sucks buildings in. |
| 03-05-2006, 10:23 PM | #7 |
You can not use the same damage option functions multiple times in the same place, but if you add "+DamageException(UNIT_TYPE_STRUCTURE, 0)" instead, it won't affect structures. Thanks for the nice comment :). |
| 12-17-2006, 02:03 AM | #8 |
Black Hole is too uber even for an ulti. It should suck units then when the black hole explodes they are released and are knocked back. Anyways cool spells. |
| 12-22-2006, 12:19 AM | #9 |
One I noticed while playing with the black hole, is that you can send units off the map (the one's that orbit) by quitting the channelling while they are outside. Not sure how/if you are/will-be going to fix this. |
| 02-10-2007, 09:53 AM | #10 |
where do i put this stuff to use it? |
| 02-28-2007, 02:02 PM | #11 |
AWESOME but do i need to import the variable to use it in my map ?!?!?!?! |
