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No sound with custom trees.

12-29-2005, 03:06 AM#1
ZoMbIe828
Trees = mineable rock chunks.

It's all working fine with the rock chunks model replacing the tree model and the units will mine it.
But I can't get the units to make any sound as they mine it. Not even the default "axe wood chop" sound will work.

Can anyone please help?
12-29-2005, 03:43 AM#2
absolutezero
I can't tell you what's wrong, but the first idea that comes to mind is triggering the sound if it's really important to you.

I believe there's an event for "destructible takes damage". Use that event under the condition "destructible-type of triggering destructible equal to *custom tree*".

If you imported a sound for use, then use the "play sound" action and use your imported file. If not, you'll have to find it in the Sound Editor, then right-click and click on "use sound" to extract it.

Hopefully this is accurate and helpful.
12-29-2005, 05:07 AM#3
ZoMbIe828
Quote:
Originally Posted by absolutezero
I believe there's an event for "destructible takes damage". Use that event under the condition "destructible-type of triggering destructible equal to *custom tree*".
There doesn't seem to be an event like that.
12-29-2005, 11:43 AM#4
Tim.
To my knowledge, the sound effect is called from the tree model while playing its harvested animation. You will need to modify the rock chunk's model.
12-29-2005, 02:25 PM#5
ZoMbIe828
I dunno how, but I got the Axe Medium Chop sound to work. Which actually sounds fine with the rocks.

New question, how can I remove the hero level up animation/sound?
12-29-2005, 09:58 PM#6
AnarkiNet
you probably need to change the harvesting unit's attack stats. The field would be:
Combat - Attack 1 - Weapon Sound

change it to whatever works.