| 12-29-2005, 03:06 AM | #1 |
Trees = mineable rock chunks. It's all working fine with the rock chunks model replacing the tree model and the units will mine it. But I can't get the units to make any sound as they mine it. Not even the default "axe wood chop" sound will work. Can anyone please help? |
| 12-29-2005, 03:43 AM | #2 |
I can't tell you what's wrong, but the first idea that comes to mind is triggering the sound if it's really important to you. I believe there's an event for "destructible takes damage". Use that event under the condition "destructible-type of triggering destructible equal to *custom tree*". If you imported a sound for use, then use the "play sound" action and use your imported file. If not, you'll have to find it in the Sound Editor, then right-click and click on "use sound" to extract it. Hopefully this is accurate and helpful. |
| 12-29-2005, 05:07 AM | #3 | |
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| 12-29-2005, 11:43 AM | #4 |
To my knowledge, the sound effect is called from the tree model while playing its harvested animation. You will need to modify the rock chunk's model. |
| 12-29-2005, 02:25 PM | #5 |
I dunno how, but I got the Axe Medium Chop sound to work. Which actually sounds fine with the rocks. New question, how can I remove the hero level up animation/sound? |
| 12-29-2005, 09:58 PM | #6 |
you probably need to change the harvesting unit's attack stats. The field would be: Combat - Attack 1 - Weapon Sound change it to whatever works. |
