| 12-29-2005, 05:45 PM | #1 |
:( I must be stupid or blind, I can't figure out hwo to create a quest with conditions tha tcount the player's buildings. i.e. Quest: Fortify a town hall with 6 Farms and One Barracks (original wc1 mission 1) Farms 1/6 Barracks 0/0 I just want hte quest to count the non destroyed farms. i.e. say start the missio nwith 1 farm, 1 town hall. I build 3 farms, 1 farm gets destroyed. Then the counter sould only read 3 farms even though I have had a total of 4 built. :( Pls email me with a link if you know of the right tutorial, or with descriptions. I am having a hard time understanding some of the array discussions as it is. :( [email protected] |
| 12-29-2005, 11:22 PM | #2 |
totally wrong forum, put this in the Triggers forum in the development section. |
| 12-30-2005, 12:34 AM | #3 |
Granted. |
| 12-30-2005, 12:37 AM | #4 |
Have one integer variable and two triggers. One trigger should increase that variable by 1 whenever a farm is built, and the other decrease it whenever a farm is destroyed. The variable now represents the number of farms the player has. |
| 12-31-2005, 10:11 PM | #5 | |
Quote:
HI Actually I found it yesterday and it has nothing to do with arrays. ;D :( Nobody on three websites got the answer correct. The correct answer I found is: Integer comparison - ..........-Unit -Count units in unit group ..............-Units owned by(Player)of type (Type) |
| 12-31-2005, 10:13 PM | #6 |
yeah, just make sure to clean the memory leak. And it is kind of obvious anyways |
| 12-31-2005, 10:20 PM | #7 |
So obvious nobody knew where the menus were on three separate websites? ;D Took me 3 days to find it, and I tell you why: all other quest building functions are under "Structure" commands. This one was under "Unit" commands :sighs: It was real infuriating there for a while. |
