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Listen New Game Makers

12-29-2005, 09:51 PM#1
falcoknight
This is sort of a complaint, i am sick and tired of everyone trying to make another RPG, another Campaign another freekin AOS with all the same storyline with maybe some small little changes. If you are going to make a good game make it different, try and make a game that people have never seen before, for instance make a game where you jump on rising platforms that fall after a certain amount of time and fight bosses with unique skills and weaknesses you must find out, or make an airship game, if you are going to make a game that has basically been made, you have to make it 200x better, or what do you get..the same game, maybe just different storyline, characters and abilites.

Please, for the sake of interest and gameplay, make something new.
12-29-2005, 09:59 PM#2
Anitarf
A noble request. "Standard" game types are nice to learn stuff, as there are always many people around who know how to help you, but experienced mapmakers really should explore uncharted genres more. Be creative!

Stickied.
12-29-2005, 10:06 PM#3
falcoknight
I would gladly help anyone out who wants to create a "new" game instead of another already made game.
12-29-2005, 10:11 PM#4
AnarkiNet
sounds a bit rantish
personally, i'm really at the point where i couldnt care less if the idea is original or not, only that its fun. originality has not all that much to do with enjoyment. for example:
Quote:
for instance make a game where you jump on rising platforms that fall after a certain amount of time and fight bosses with unique skills and weaknesses you must find
that idea does not sound very enjoyable, infact it sounds a bit bland and generic.
the real "cure" to the problem of sucky maps is many iterations of the "Edit, test, edit, test, edit, test" cycle. if the author wont expend the necessary effort to bring the map to fruition, the map will never be successfull.
12-29-2005, 10:53 PM#5
Metal_Sonic64
Agreed. If an idea is fun, why not build on it? If everyone tried to make something new and original, ideas would run dry fast enough anyway.
12-29-2005, 11:15 PM#6
falcoknight
that was just an example. what im saying is isn't it better to have new fresh games then the same old rpg with nothing new?
12-29-2005, 11:57 PM#7
Metal_Sonic64
The point I'm trying to make is you don't need "new" to make a map fun. Experienced map makers would most likely want to incorporate as much new features as possible, yet that doesn't mean it will be better. There are a lot of maps that try to add new things, yet turn out overcomplicated and with lots of uneeded extras. I see what you mean, but you're in no position to complain.
12-29-2005, 11:59 PM#8
falcoknight
all im saying.. is that I am sick of the same old game.. its nice to have a new game... and what do you mean im in no possition to complain? iv been making maps since wc3 came out!
12-30-2005, 12:32 AM#9
Anitarf
Quote:
Originally Posted by AnarkiNet
sounds a bit rantish
personally, i'm really at the point where i couldnt care less if the idea is original or not, only that its fun. originality has not all that much to do with enjoyment.
For you, perhaps. For me, originality means a lot in a map. It doesn't need to be much, just enough to show that the author wasn't just copying other maps wildly, without any vision of his own.
12-30-2005, 12:48 AM#10
falcoknight
Quote:
Originally Posted by Anitarf
For you, perhaps. For me, originality means a lot in a map. It doesn't need to be much, just enough to show that the author wasn't just copying other maps wildly, without any vision of his own.

same for me... when i see an original map.. something like when that chess game came out for wc3, or like when Uther Party came out.. something great and originall like Wintermaul...
12-30-2005, 01:03 AM#11
s4lsich4
The original maps, make sucess. Ideas are better than experience!
12-30-2005, 02:56 AM#12
falcoknight
sorry.. can you turn that sentance into something i can understand lol.. :P
12-30-2005, 08:55 AM#13
Ant
Originality doesn't always mean a good map, and lack of originality doesn't always create a bad one. An original idea is one thing, and implementation is another. If an unoriginal idea can be well-implemented with a few well placed tweaks, it can very well be a good map. Of course, both originality and good implementation are desirable :D

Originality has its advantages though. For me, making a map that doesn't resemble any other map made before is a neccessity, because my implementation skills are off the charts (in a very very very bad way). *Advert flash* I'll be glad to get some help from you :D:D help me out with some implementation :D. Of course I recognise that my maps are only originaly within the boundaries of WC3 mapping, and are in no way original as a gameplay idea.

I think the main problem with WC3 mapping lacking originality is the focus on heroes. Or builders. Too many designers will look at WC3 mapping and think, "Oh, there are heroes, or there are builders, I MUST INCLUDE THEM". I think the easiest way to think of something original would be to design a map that doesn't include either a hero or a builder (and of course the difficult part would be to make it fun). I wanted to create a thread to try to get people to not focus too much on heroes or builders :D but it sounded too whiny.
12-30-2005, 09:12 AM#14
Hyarion
I think we need more Campaign-style maps on B.Net.
Ones that are semi-melee, but with definate objectives. Hell, how about an altered-melee defence map?
12-30-2005, 01:54 PM#15
Metal_Sonic64
Quote:
Originally Posted by falcoknight
all im saying.. is that I am sick of the same old game.. its nice to have a new game... and what do you mean im in no possition to complain? iv been making maps since wc3 came out!

Typical response. All I'm saying is people will make the maps they want, I don't see any reason to make an original map after reading this. You're sick of the same thing? Don't get me wrong, I like new ideas, but I dopn't think this deserves to be stickied.