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Warcraft 2 - 2nd Generation

12-30-2005, 12:59 AM#1
loktar
This is a project whose sole purpose is to create a war2 engine inside the war3 playing environment with as much accuracy as possible and will also feature campaign reproductions.

The project leader is StrategyMaster, and I'm building the Orcish campaign of Tides of Darkness.
We are in need of modelers and skinners, or if you can point us to existing models or skins that'd be great too.

Here's what we need:

Quote:
Originally Posted by Project Stats
Legend:
WIP: Work In Progress.
NS: Not Started.
AF: Almost Finished.
FX: Being Fixed.
WF: Waiting For.
QTS: Quality Testing Succes.
QTF: Quality Testing Failed.
QTIP: Quality Testing In Progress.

Models

Human Units:

  • - Peasent: NS.
    - Footman: Finished.
    - Elven Archer: Finished.
    - Elven Ranger: Finished.
    - Knight: Finished.
    - Paladin: WIP.
    - Ballista: NS.
    - Flying Machine: NS.
    - Gnomish Demolition Squad: NS.
    - Mage: Finished.
    - Gryph: NS.
Orc Units:

  • - Peon: WIP.
    - Grunt: AF.
    - Troll: Finished.
    - Troll Berserk: Finished.
    - Ogre: NS.
    - Magi Ogre: NS.
    - Catapult: WIP.
    - Goblin Zepellin: NS.
    - Goblin Demolition Squad: NS.
    - Death Knight: WIP.
    - Dragon: WIP.
MISC Units:

  • - Skeleton: NS.
    - Eye of Kilrogg: NS.
    - Daemon: NS.
    - Circle of Power: NS.
Heroes:

  • -User heros: WIP.
    -Duran - General: WIP.
    -Alleria - Ranger Hero: NS.
    -Turalyon - Paladin of light: NS.
    -Uther Lightbringer - Paladin of Light: NS.
    -Lothar - Paladin of Light: NS.
    -Zul'jin: Using Bart_Illidan's; new versions still welcome.
    More info to come later
Human Ships.

  • - Oil Tanker: AF.
    - Elven Destroyer: FX.
    - Human Transport: WIP.
    - Human BattleShip: NS.
    - Gnomish Submarine: Finished.
Orcish Ships:

  • - Oil Tanker: NS.
    - Troll Destroyer: NS. (not a surprise with this 1)
    - Orcish Transport: NS. (will be easy.)
    - Turtle Submarine: NS.
    - Ogre Destroyer: NS. (planning to make it from scratch instead of wc3 1)
Human Buildings:

  • - Town Hall: WIP. (i need to reunwrap and animate)
    - Keep: NS.
    - Castle: NS.
    - Farm: AF. (needs alot of fixing in birth)
    - Barracks: AF. (needs alot of fixing in birth)
    - LumberMill: WIP.
    - BlackSmith: NS.
    - Tower/Ballista Tower/Canon Tower: WIP. (it is an upgrade model.)
    - Shipyard: NS.
    - Oil Platform: WIP. (needs unwrap skin and animations.)
    - Foundry: NS.
    - Oil Refenery: NS.
    - Stables: WIP. (needs reskin)
    - Church: WIP. (not going to use Beepo's church since birth is not correct)
    - Gnomish Inventors: AF. (needs alot of fixing in birth)
    - Mage Tower: WIP (needs unwrap, fixing and animations)
    - Gryph Aviery: NS.
Orcish Buildings.

  • - Great Hall: WIP. (Adivinate, needs unwrap and anims)
    - StrongHold: WIP. (Finish the Scratch, Unwrap and Animations)
    - Fotress: NS.
    - Pig Farm: WIP. (Animations only)
    - Barracks: WIP. (Unwrap + Animations)
    - Troll Lumbermill: WIP. (the guy making it got lost & i'm making a new 1)
    - BlackSmith: NS.
    - Tower/Ballista Tower/Canon Tower: NS. (it is and upgrade model.)
    - Shipyard: NS.
    - Oil Platform: NS.
    - Foundry: NS.
    - Oil Refenery: NS.
    - Ogre Mound: NS.
    - Altar Of Storms: NS. (going to make it from scratch)
    - Goblin Alchimistry: NS.
    - Temple Of Dammed: NS. (hehe not a surprise)
    - Dragon Roost: NS.

Visit our forum on TheHubb for more info.
12-31-2005, 12:04 AM#2
loktar
Here are some screenies:

Troll Berserker

Elven Archer

Elven Destroyer

Footman

Knight


More War2-ish terrain:




Orc Barracks




Some of these might still be WIP, check the list in the first post to see which ones.

We have a demo available, which can be downloaded here
12-31-2005, 12:07 AM#3
Frostigt
It seems i'm not authorised to look at those screenshots...
12-31-2005, 12:15 AM#4
Taur
the terrain looks very flat and not very active or realistic at all, needs some work, the barracks is pretty good.
12-31-2005, 12:19 AM#5
loktar
Fixed the links (I think)

About the terrain, it's just a demonstration of the cliffs. Normally they're alot higher in WC3, so StrategyMaster made it so they're about as low as in WC2.
So it doesn't matter how flat or unatractive the terrain looks on those screenshots :)
12-31-2005, 04:19 AM#6
[niro]
Ahhh, wc2 looks good, i like the terrain instantly reminded me of good ol' warcraft 2. Elven destroyer could use some detail work however.