| 01-02-2006, 03:47 PM | #1 |
Here are the downloads for FPS Mod, the essential files which I managed to save. Note that the FPS Control program provided in the original zip do not work for TFT v1.20, you have to use AzuFpsControl. It's the best I can do without mod or FTP access. Attached is: - Azumarril's Modified FPS Control System - FPS Mod core files - Something else by Azumarril - The original FPS Mod test map Anyone who desires more (the BM Mod maps and other projects) feel free to post and PM me. |
| 01-04-2006, 06:30 AM | #2 |
Thanks man. BTW any chance you have a backup of the documents at the old fps.wc3campaigns.com? Really appreciate! |
| 01-04-2006, 11:22 AM | #3 |
Nope. If ganon doesn't have them, and Tim can't recover them, they're gone. |
| 01-05-2006, 06:22 PM | #4 |
I can not, and Ganon does not. Lost in the fragments of space I am afraid. |
| 01-16-2006, 09:46 AM | #5 |
well im damn glad campaigns back up and running for the first time in awhile..time to make some sweeet maps..![]() |
| 01-16-2006, 02:57 PM | #6 |
Yay! Yes I remember your map. Hmmhmm I hope to get back to work on FPS Mod soon... but right now I'm clearing some concept maps. |
| 01-16-2006, 06:33 PM | #7 |
Hey ant, how do you change the animation to make the stand animation look like its running? BTW i was wondering if i could use this map for reference..you will get more then full credit.Planning on continuing the story. : ) |
| 01-16-2006, 08:13 PM | #8 |
Nevermind ant i got the animation to work. Man its been awhile since i worked on wc3.. |
| 01-17-2006, 02:36 PM | #9 |
I didn't do anything with the models, I got someone to help me :D And don't give me credit. The map uploaded above is meant for reference, but it was not touched by me only by the original FPS Mod team. I've attached maps done by me if you want any more references, which you can use freely as long as you give credit. |
| 01-18-2006, 02:46 AM | #10 |
WHat about the Blademaster map? I ment that map...You didnt do that one? |
| 01-19-2006, 09:33 PM | #11 |
I have all of the files if you guys need |
| 01-19-2006, 11:11 PM | #12 |
I have all the files also....Ant currently im working on your map and so far its pretty tight.. I think im gunna make a new thread |
| 01-20-2006, 02:00 PM | #13 |
Wow. Right now I think the most valuable resources are the files from fps.wc3campaigns.com which are really useful. If you have them could you... I dunno, somehow get a thread up with that info, or pass them? |
| 02-25-2006, 04:18 PM | #14 |
i need to know how to make it so my camera height offset follows my character exactly. like if he goes in a ditch, the camera follows him down. any ideas? ![]() |
| 02-26-2006, 01:28 AM | #15 |
If you're trying to do it the way FPS Mod does, just open the code, because I probably know about as much as you do on the specifics. In fact you can copy+paste all the code since the height changing is not linked to the 3rd party program. A not so reliable method would be to use GetLocationZ() just search the trigger forums. |
