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Keyword Field and Dungon Generation

01-02-2006, 07:10 PM#1
Earth-Fury
Ever played .hack? Well, i thogt it would be a unique idea to recreate the field generation system in te WC3 engine. ive run into 1 major problem, tho:
whats a realistic way to produce unique, yet working structures (made of destructables) based on a large number of possible factors?

(esentally, its a "random" field generation system for an RPG that is seeded by the user using specific keywords)

with TFT and terrain deformations, its verry possible, but i still have no pratical way of creating structures that consist of more then one destructable during gameplay. and a system of unique dungons is also an issue.

any ideas on how to impliment a system like this? (units, terrain, ext. are all easy, but its the placement of destructables and dungon entrances in a coherent fasion, without aving to ard-code over 300 possiblitys)
01-05-2006, 12:55 AM#2
johnfn
I'm not sure if I understand exactly what you mean, but I think that the best way would just be to randomly put the destructables in the dungeon, and then randomly locate other related destructables around them. Eg, gallows are randomly created, dead bodies placed in the vicinity by another trigger.

I hope that's what you meant, otherwise it'd be helpful if you restated.
01-05-2006, 09:51 AM#3
PitzerMike
If you're trying to generate something like a maze this might help you:
http://www.mazeworks.com/mazegen/mazetut/
01-05-2006, 12:04 PM#4
Earth-Fury
Quote:
Originally Posted by PitzerMike
If you're trying to generate something like a maze this might help you:
http://www.mazeworks.com/mazegen/mazetut/

hmn, that will help verry much in dungon generation :) thank ya :)

Quote:
Originally Posted by johnfn
I'm not sure if I understand exactly what you mean, but I think that the best way would just be to randomly put the destructables in the dungeon, and then randomly locate other related destructables around them. Eg, gallows are randomly created, dead bodies placed in the vicinity by another trigger.

I hope that's what you meant, otherwise it'd be helpful if you restated.

that means i need to create an algorytum that re-parses itself, whic is someting i wis to avoid. (because it increases the system resources required to build a feild, and its just too darn complicated to program)
01-05-2006, 02:56 PM#5
ShadowDragon
If you're looking for a WC3 implementation of a random maze generator, I saw someone posting about having made one in a thread on the MoMM forums.

Edit: Found the thread here: http://www.seiken.co.uk/momm/forum/i...pic=5810&st=50
And a link to the map here: http://www.seiken.co.uk/momm/map_show.php?id=136

Hope it helps ^^