| 01-03-2006, 12:43 AM | #1 |
Im trying to attach imported sounds to attacks w/o useing the "a unit attacks trigger" IM trying to avoid this because if multiple people are attacking, the sounds dont stack, correct me if im wrong. Also because sometimes if a player pulls away at the last moment, the sound is triggered but there is no projectile. Ive looked into the idea useing base sounds like how the rifleman's attack creates a sound and changed that. It works but thats only for 1 type of sound for one type of modle (rifleman). My models are all marines and i have failed to find the marine's base attack sound. I have around 25 unquie weapon sounds so anyway make this work? |
| 01-03-2006, 12:44 AM | #2 |
You can override existing attack sounds and assign them as you like. |
| 01-03-2006, 12:52 AM | #3 |
I'm curious WH, how do you do that? I also have similar issues as immoralis. |
| 01-03-2006, 12:56 AM | #4 |
I know i can overide existed sounds, but thats only for 1 modle like a rifleman, i ahve many heros of the same modle to represent different weapons so taht would not work. |
| 01-03-2006, 01:17 AM | #5 |
niro you just import the sound you want and give it the same path as the sound you want to overwrite. Well Immoralis, I think you should either import 'em all or just give up :P |
| 01-03-2006, 01:28 AM | #6 |
Also, some models have sounds - look at the Death Coil. You could create custom missile models and use sounds through them. |
| 01-03-2006, 01:40 AM | #7 | |
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Open the Sound Editor-->Find the folder containing the sound files you want to replace-->Right click and choose 'Replace Internal Sound'-->Browse for the file on your PC and then click Ok. It's very simple, and requires no path editing. |
| 01-03-2006, 01:55 AM | #8 | ||
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All models are the same (marine) i already said this so that method would not work |
| 01-03-2006, 02:14 AM | #9 |
Oops misread that, sorry. You need to create multiple Marine models which call other unit's sound sets. |
| 01-03-2006, 02:16 AM | #10 |
Bah i have no idea how to create new models so i guess im screwed |
| 01-03-2006, 02:22 AM | #11 |
Yeps. Otherwise request someone do it for you. |
| 01-03-2006, 07:54 AM | #12 |
Missile sounds.... |
| 01-03-2006, 07:04 PM | #13 |
Ahhh thanks tim! |
| 01-04-2006, 12:53 AM | #14 | |
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Please explain, like i could change the sound of death coil and create a dummy unit or possibly an sfx to produce the sound on attack? |
