| 01-03-2006, 03:31 AM | #1 |
New AoS-style map. -1v1, 2v2, 3v3 -5 heroes per side to choose from -Unique troops -Epic items --------- Overview: This is a small AoS-style map which intends on focusing on teamwork more than anything else. Being a small map (the lane is the map) means that there is no "solo-ing", and players will have to learn to work with each other. Players will find that it is very difficult for any one hero to "solo" anything, which makes most heroes seem weak at one glance. However, when players figure out how to use their heroes to complement each other, that's when the full potential of the heroes are brought out. Each hero has a role to play on their team, and it is by playing this role can heroes help their team to achieve victory. Also, being a small map, games will typically last about an hour or so, without dragging on for too long. --------- Get MP3.0 here: (Host is being a pain in the ass. Link will be up as soon as the map is uploaded to the host.) Feedbacks, bug reports, suggestions, queries, etc are all welcomed. If possible include replays when reporting a bug/thing-that-needs-to-be-corrected. ========= EDIT: Can anyone help me test the map on Battlenet? I seem to be having some problems with accessing Battlenet recently. Reply in this thread or PM me if you would like to help. ========= Version MP3.0: -Added the Bounty system, where hero kills earn you medals. Currently, medals can be used to summon a powerful wave of units to aid your team in attacking/defending. -Added various countdown windows -Various other fixes |
| 01-03-2006, 11:14 AM | #2 |
The map also tries to incorporate various tatical features, making tactics and teamwork a bit more important than other AoS-style maps. These tactical decisions are an intergral part of the map, and frequently it is the team that comes together to make the best decisions that find themselves winning the match. However, these tactical features do not take away from the core of the map, which is in essence still an AoS-type map. ------ Rallying additional spawns: By spending money, players are also able to rally additional units that spawns regularly with the "normal" units that each side begins with. These additional units are very good at what they do, and they can easily help their team gain an advantage over the opposition. There are currently three different units that could be rallied by each team: the Calvary, Mage, and Mortar team for the Human Alliance, and the Ogre, Shaman, and Sapper Team for the Orcish Horde. A tactical decision has to be made when choosing which units to rally. Do players play to the strength of their heroes and rally units that help their heroes do what they do best? Or do players go for balance, and use these units to address whatever weakness that their heroes might have? Also, players will have to decide what combination of these units to rally, and in which order, in order to maximise the efficiency of their team. Do they rally the maximum of three units of the same type? Or do they mix and match, perhaps getting one unit of each type? --------- Unique troops: Each team is also allowed to purchase a Banner, which allows even more powerful units to spawn reguarly and aid the team in battle. However, in order for this to happen, the Banner, which drops upon death, has to be held by a hero, any hero, of the team. Dropping the Banner means a stoppage to these powerful units. And since the Banner can only be purchased once, players must try their best to retrieve their fallen Banner, in order to continue summoning these powerful units. To aid players in retrieving their fallen Banner, Banners cannot be destroyed, nor can they be picked up by heroes from the opposing team. Heroes from the opposing team can, however, guard the fallen Banner if possible, in order to prevent it from being retrieved, thus denying them of their powerful unique units. Also, the type of unique troops the team gets is entirely dependant upon which hero is currently holding the Banner. By passing the Banner to different heroes, players can change the type of unique troops that are being spawned for their team. Again, this creates a tactical decision for their team. Do players give the Banner to the most skilled player on their team, so that the Banner will not be easily dropped? Or do players give the Banner to the hero who will summon the type of unique troops that the team needs most in their current situation? --------- Epic Items: Each hero also has an epic item that cannot be equipped by another hero. These epic items have a level requirement, and they can also be upgraded once. These epic items typically makes their heroes a lot stronger, especially after being upgraded. And frequently, these epic items also help their heroes better perform their duty in order to help their team. However, purchasing an upgrading these epic items are costly. And thus players are presented with another tactical decision. Do they spend gold on obtaining epic items for their heroes? Or do they spend gold on rallying additional units and purchasing a Banner for the team? --------- There really aren't any right or wrong decisions for any of these choices. Rather, players will have to learn to work together as a team, and figure out what the best choices are given the situation that their team is in. |
| 01-09-2006, 04:20 AM | #3 |
I am interested in testing this map out. I downloaded your map, but i cant find it in the folder when i start warcraft. Is there any path i should change once i fininsh downloading your map?? Smiley ![]() |
| 01-09-2006, 06:53 AM | #4 | |
Quote:
Hmmm, maybe try downloading it to your desktop, and then manually moving it into the folder where your downloaded maps are supposed to be? Btw, if you are interested in testing it, I'm currently arranging for a team of 6 beta testers to have a 3v3 session on Bnet. I've got 4 positions filled, including the lead tester, so I'm looking for 2 more. If you're interested, let me know. EDIT: 2.8 is kinda outdated. I changed a few spells and fixed some stuff in 2.9, which would be used for the testing. I'll post the link for 2.9 once I've assembled the team. |
| 01-09-2006, 07:08 AM | #5 |
i will be glad to help you test out ur map. tell me a time when ur map is ready for testing :) |
| 01-09-2006, 07:16 AM | #6 |
Cool, I'll put you on the team then. How do I get in touch with you? Do you have MSN or an email address that I could reach you with? |
| 01-09-2006, 08:30 AM | #7 |
[email protected] I spend more time on this web rather than my hotmail. If you are online, PM me here, and i will login :) |
| 01-09-2006, 08:31 AM | #8 |
Bra-VO sir! I got your PM, and yes, I'd be interested in giving your map a quick test. I hadn't been going to, but after reading this, I think your map could be very good indeed! As a quick pre-play opinion, I'd say that the quality of your map will depend MASSIVELY on how fun the heroes are to use, how interesting the items are, and how good the terrain is. |
| 01-09-2006, 11:27 AM | #9 |
Nice to have you onboard as well Hyarion. I'll put you on the beta testing team too, and that makes six. I'll work out the details of the testing session with the lead tester, and hopefully we'll hold the testing session rather soon. |
| 01-09-2006, 01:08 PM | #10 |
I am SmileyJeff from US West, my time is GMT+8. If you got any news about when to test, pm me :) [edit] I like the map. Its simple and nice. Although there are still some bugs. I have sent to the test leader. I love the pet system :D |
| 01-10-2006, 05:20 PM | #11 |
I gave it a try single player. Think you should definetly make 5v5 possible, you have to take into account ppl can leave during game and it can quickly end up 3v2, 3v1. Perhaps allow ppl to see an overview of the heroes before they pick one. Allow them to see what the hero can do, abilities he has etc. It had some nice custom spells, just need to keep expanding on it and adding more heroes :-) |
| 01-11-2006, 06:31 AM | #12 |
@SmileyJeff Some pets are rarer than others. Try collecting them all. :D @Fulla Did you play the earlier version you got on this thread? It's kinda outdated. About half a dozen spells or so were changed, and some others were fixed. I'm working on something for 3.0, but for now 2.9b's pretty close to being the most up to date version available. You can get it on this thread, I changed the link. |
| 01-12-2006, 05:14 AM | #13 |
Here's 3.0. Previous versions (2.9a, 2.9b) have been incorrectly labelled as 3.0, so delete them if you have them, to avoid confusion. Version MP3.0: -Added the Bounty system, where hero kills earn you medals. Currently, medals can be used to summon a powerful wave of units to aid your team in attacking/defending. -Added various countdown windows -Various other fixes |
| 01-15-2006, 04:52 AM | #14 |
I would love to beta test this! Give me a PM or email at [email protected]! |
| 01-15-2006, 06:46 AM | #15 |
Here's MP3.1: -Fixed double hero bug -Fixed the Flame Wielder's epic item, the Celestial Ring -Added variable starting gold and income rate -Expanded the bounty system, medals can now be also used to acquire buffs for heroes -Various other fixes and changes |
