| 01-03-2006, 07:09 AM | #1 |
It's been probably a year or more when I last played with world editor, but me and my friend were making some campaigns of dwarfs and night elves that time, and this are two shots from a Winterspring map I made for that (before WoW was out). And it doesn't use any custom models, blizzlike. 1. Nothing special actually; just some forest paths 2. Ignore that water springs; I don't know why that happened . . . As I said, it's nothing special, just some campaign terrain. |
| 01-03-2006, 01:11 PM | #2 |
i like the concept. however, i dont think WE is capable of creating a realistic enough terrain of this type. you could use a custom tile to make it look more like snow and melting ice, rather than an extreamly thin glacier. i imagain it wouldnt be too hard to create such a tile in photoshop by recoulering parts of a blizz grass tile. still, an original concept, and nice work for in game terrain |
| 01-03-2006, 02:29 PM | #3 |
Well, here are 3 more pics. Thanks for comments, and about tiles . . . I'll try something, I'm not so new at photoshop although I never did tiles before. |
| 01-07-2006, 07:17 PM | #4 |
Hmm, the enviorment looks a bit odd. Otherwise pretty cool, |
| 01-07-2006, 07:40 PM | #5 |
Those enlarged canopy trees actually.. almost look ok... gj on that |
| 01-08-2006, 12:16 AM | #6 |
I think there should be something other than trees in the forest. Also, I think the snow does look really out of place. |
| 01-08-2006, 12:23 AM | #7 |
That just looks weird. In a bad way. |
| 01-08-2006, 05:48 AM | #8 |
The trees look odd manly because if it's supposed to be only somewhat snowy not all of the trees would have snow on them. Try using a mix of trees with and without snow. Also, the winter doodads seem out of place. It's hard to blend two tilesets without using a lot of custom doodads/tilesets. |
