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Stacking Orbs - An attack detection engine

01-03-2006, 12:15 PM#1
Vexorian
Someone was needing it in the forums so I am uploading this without any update but some changes to links.

It is an attack detection engine, it is not perfect but it is impossible to do a perfect one (Detects attack hits, not when the attack starts)

As an application I made some orbs that act like wc3's orbs but can be stacked. Also an InvX version is included

Links (My subdomain could not be working some times)
Attached Images
File type: jpgStackableOrbs.jpg (53.8 KB)
Attached Files
File type: w3xStackingOrbs v4.w3x (52.8 KB)
File type: w3xStackingOrbsInvX v4.w3x (105.6 KB)
01-04-2006, 07:31 PM#2
Meanie
Wei i hope you post all of your work on this site!

and is there a way to remove the extended bag slots in invX i have read all the text files but you never tell how to remove the extended slots feature only the other like features sets,equip,gems

i know this isnt about this spells but its attached^^

*Edit*ok thanks
01-04-2006, 07:43 PM#3
Vexorian
Just don't use the feature (it requires you to set it up for the items)

Quote:
*Edit*ohh set the rawcode of page up and last page to 0

Oh god don't do that, that will just kill InvX, its whole intention is to add inventory slots.

Well if you want to use the other stuff but normal inventories, just use a normal number of inventory size (any lower than 6)
01-05-2006, 04:45 AM#4
Shisho
Thanks Vex.
01-08-2006, 04:37 PM#5
shadow1500
Quote:
It is an attack detection engine, it is not perfect but it is impossible to do a perfect one (Detects attack hits, not when the attack starts)
uhh what? cant u just use frost orb ability, like this:
Code:
event- any unit is damaged
condition-
action- 
if Trigger Unit has buff Frost Orb then
remove Frost Orb buff from Trigger Unit
//actions on attack damage
else
//actions on spell damage
endif
01-08-2006, 10:28 PM#6
Vexorian
Wow you are so right thanks. Massive rep going to be added to you
01-08-2006, 10:45 PM#7
shadow1500
np its simple but since orbs cant stack this cant be used in melee games.
01-08-2006, 11:23 PM#8
Vexorian
well melee games didn't need this that much, and I since you are able to detect attacks' damage that easy you can always make your own orbs for that melee game.
01-13-2006, 04:05 PM#9
qwertyui
I'll need that for my map :)
Just need to make orbs stack with skills like "frost arrow" and such.
01-13-2006, 04:39 PM#10
Vexorian
that requires a completelly different solution though
01-13-2006, 04:43 PM#11
qwertyui
/me feels like a n00b

Can you tell more about it?
01-14-2006, 04:18 PM#12
Vexorian
mostly besides of being able to detect attacks' hits you have to be able to know if the attack was enhanced by an arrow spell
01-14-2006, 05:48 PM#13
Anitarf
Quote:
Originally Posted by Vexorian
mostly besides of being able to detect attacks' hits you have to be able to know if the attack was enhanced by an arrow spell
Well, the arrow would leave behind a buff in the same way an orb would, no?
01-14-2006, 06:07 PM#14
Vexorian
yeah, but that would prevent the detection of the orb of frost buff, cause they don't stack
01-14-2006, 06:17 PM#15
Anitarf
So? The attack-damage detection system would then just have to check for all the arrows' buffs as well as the default orb buff. Of course, the arrow buff would have to be a dummy buff in that case, and the arrow effects triggered in the same way as any other attack-based skills, but that's what the system is for anyway, making triggered skills.