| 01-03-2006, 01:54 PM | #1 |
Xeah, if got an ideda, but dunno if its possible.... I'd like to move parts of the interface, such as the minimap and the portrait out of the screen, for RPG u dont need this really.... i tried it on inwarcraft.de and on wc3sear.ch, but neither could hhelp me.. os there any solution to this problem?? |
| 01-03-2006, 02:04 PM | #2 |
I am not fully sure, what do you mean "moving" the interface. if you don't want the minimap you can always just skin over it. I think there are interface models and you might be able to re-wrap them, but I don't think you can "move" the minimap |
| 01-03-2006, 02:27 PM | #3 |
Isnt the area where the minimap is, just alphaed out? Cant you skin over it, or is the minimap on top of the skin? |
| 01-03-2006, 02:47 PM | #4 |
i think wat he wised to do is to remove the minimap entierly, and give you more view of the game area. if tis is the case, ten it cant be done. (to the best of my knoladge...) |
| 01-03-2006, 02:51 PM | #5 |
I think its possible to change interface via a FDF file... but I don't know much about it |
| 01-03-2006, 03:48 PM | #6 |
a) The minimap is over the interface. b) Warcraft does not render below a certain point on the screen, which is why when you alpha-out the UI you see a black strip at the bottem of the screen. If you give the minimap a pure alpha texture (either that or an invalid texture, I really cannot remember right now), it will return as invalid and not show up or work at all. Meaning even the white camera box is gone. This is good if you want to only have that black bar at the bottem. Anyway, I attached a minimap that will remove the minimap (and the camera box, pings, etc). Just import it and set it's path to 'war3mapMap.blp' |
| 01-03-2006, 04:27 PM | #7 |
it only makes the minimap go black, but 1.) if you issue a target on the minimap the unit still walks over half of the map 2.)it should vanish, not going black |
| 01-03-2006, 10:42 PM | #8 |
Can't be done if you wanna have "free view" but else you can just lock the camera on the unit to make it/any other unit move over minimap. ![]() |
| 01-03-2006, 11:15 PM | #9 | |
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| 01-04-2006, 02:13 PM | #10 |
np, but id like to totally erase it, not just recolor it!!! i have thought about the stuff and i have a question: you can see the lower border when in cinematic view, so anywhere in Wardraft there has to be a program line in which the width of the screen is shown!!! Can nobody copy this line and paste it where the standard view width is programmed?? |
| 01-07-2006, 01:38 AM | #11 | |
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what you esenatlly want to do is remove the entire interface... correct? (just attempting to clarify exactly what you wish) as in remove the minimap, remove the artfull borders, ext. (not all, but most of it. correct?) or do you just wish to make the minimap un-functional? |
| 01-08-2006, 02:48 AM | #12 |
heres how you could disable orders issued on the minimap: Create a trigger that fires every time a unit is issued an order. As a condition, put something like "Distance between (Ordered Unit) and (Target point of issued order) is greater than 2000.00". As an action, something like "Unit - Cancel last order for (Ordered Unit)". that may be a workaround to prevent players from ordering their units via the minimap, but it wont be 100% foolproof. |
| 01-08-2006, 04:25 PM | #13 |
no, i would like to REMOVE it... and putting the abilitybuttons somewhere else... |
| 01-08-2006, 05:12 PM | #14 |
Yeah, you cant do that. sorry. |
| 01-08-2006, 05:38 PM | #15 | |
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you can. (not shure bout the minimap) howeer, you will get black scan lines, because war 3 doasnt render under te interface. (you cannot change this.) oh, and you cant move te ability buttons or the inventory. |
