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Animating Problem with "Connected"

01-04-2006, 10:50 AM#1
Born²Modificate
Heres the screenshot of my problem...



As you can see there are some "holes" in his body.
Of course i used the "connected" option in the user property editor but the are still there.
ALso i tried out different connecting distances and tried to scale the body smaller so that the connecting should be more effective.
But if i scale the body small it becomes to lowpoly...

As you can see in this screenshot the body espacially the hand looks like 10 made out of 10 polys 8[





And heres an earlier version with no handtextures and no connected things...



Not to compare with the crippled hands in the pic before... : /


I hope heres an experienced animator who can help me with this problem...
01-04-2006, 01:59 PM#2
Datajax
To be perfectly honest, I don't see what the problem is, the only way I can see those imperfections at a first glance is because you highlighted them with a massive red circle on a zoomed in render. In Wc3 I'd be surprised if ANYONE saw it, as those 'holes' would barely be a pixel unto themselves.

However, check your bone structure, it's best to have the bones connected at the joint on the body, IE, the knee joint should be where your knee cap is, if you have it at the very back or centre of the leg then things like this can occur.

Just a possibility, all the best.
01-04-2006, 04:31 PM#3
Tim.
Remember, the Connect feature will only work the way you want if in frame 0 the holes are not apparent. After that, any animation you make should not 'disconnect' as such.
01-04-2006, 05:10 PM#4
Born²Modificate
Really? 0.0
Oh thanks, if thats true... would you plz have my babys?

I'll try it out immediatly ! :D
01-04-2006, 08:08 PM#5
Tim.
Haha, no problem. Let me know how it turns out.
01-24-2006, 12:33 AM#6
DanL.
How many faces does that model have?
01-25-2006, 04:11 PM#7
3dmaxhy
Quote:
Originally Posted by Tim.
Remember, the Connect feature will only work the way you want if in frame 0 the holes are not apparent. After that, any animation you make should not 'disconnect' as such.
that's correct answer.