| 01-04-2006, 11:54 AM | #1 |
What do you use to make them move? Because you have got movement speed over 522 and changeable flying height. Also you can remove them anytime you want... And I can't find a way to have all of this. |
| 01-04-2006, 12:18 PM | #2 |
I use gamecache, timers, SetUnitX , SetUnitY and SetUnitFlyHeight |
| 01-04-2006, 02:08 PM | #3 |
So you use "Move unit instantly" every 0.x seconds? Well I never knew what the return bug with the gamecache is, but "timers, SetUnitX , SetUnitY and SetUnitFlyHeight" sounds like you use "move unit instantly". Thx for the quick answer. I hoped that you used something like stampede or shockwave, but now it's going to be hard for me. I Don't know whether I will be able to include your spells in my map or if I have to write it all in GUI. One more question now that you mention them: Are timers more precise than waits? |
| 01-04-2006, 02:43 PM | #4 |
Nope I don't use Move Unit instantly that's SetUnitPositionLoc , SetUnitX and SetUnitY are much faster (although you have to handle some problems they have) |
| 01-04-2006, 05:03 PM | #5 |
Ok since I don't know how to do this in GUI I guess I'll try to include your functions in my map... Expect some questions since this looks very complex... edit: Wow - Your system is great! I managed to include it the way I wanted almost without problems. |
| 02-07-2006, 08:26 PM | #6 | |
Quote:
I would too like to know that. |
| 02-08-2006, 01:46 AM | #7 |
They are like 10000 times more precise than waits specially when you use short intervals |
