| 01-04-2006, 12:45 PM | #1 |
Spell made for Revival of the High Elves project. Description: Chain mana burn ability that returns percentage of the total mana burnt to the caster. Note: Icon included. Made by Daelin! Like always, comments and suggestions are welcomed! ~Daelin |
| 01-04-2006, 02:22 PM | #2 |
inpressive! |
| 01-04-2006, 02:51 PM | #3 |
No leaks found, just a comment JASS:local effect t set e = AddSpecialEffectTarget("Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl", cast, "chest") call DestroyEffect(e) set e=null //Could be replaced with : call DestroyEffect(AddSpecialEffectTarget("Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl", cast, "chest")) //And save a bunch of lines |
| 01-07-2006, 09:04 AM | #4 |
I like the way your spell acts, but I don't like your script itself. It's a lil dirty and that you used custom script doesn't make it easier to understand. Spell and Idea: 5/5 Script:3/5 =>4/5 Post Scriptum: Use this scxript instead of your Manaburntext. This script doesn't require any timer and you can use it multiple times. function CreateFadingTextUnit takes unit u,integer r,integer g,integer b,integer a, string text returns nothing local texttag t=CreateTextTag() call SetTextTagPosUnit(t,u,0) call SetTextTagVisibility(t,true) call SetTextTagColor(t, r,g,b,a) call SetTextTagVelocity(t,0,0.022) //Speed call SetTextTagText(t,text,0.023) //Text and Size call SetTextTagFadepoint(t,1) //Duration Before Fading call SetTextTagLifespan(t,2) //Total Duration call SetTextTagPermanent(t,false) set t=null endfunction |
| 11-15-2006, 12:51 AM | #5 |
where or how do you change how much mana it burns? Idk how to control siphon mana |
| 11-15-2006, 07:09 AM | #6 |
Inside the script, at the top of it search for something like this: JASS:constant function TeluraBeam_ManaBurned takes nothing returns real return 85.00//Mana burned per level endfunction Modify 85.00 to the value of the mana stolen/burned at the first level. Second and third level are equal with that amount doubled/tripled I think. I made this spell long time ago... So I may have forgotten about how it was coded. ~Daelin |
| 03-19-2007, 09:00 AM | #7 |
eh i didnt like it much sry its a good idea tho |
