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Units Lag

01-04-2006, 06:20 PM#1
Immoralis
It is commmon knowledge that if there are many units controlled by 1 player, its units will move in clumps and only a bit at a time. My question is, is that will a computer player ie player 12 (brown) have a higher tolorance to this or does neutral hostile have?
01-04-2006, 06:27 PM#2
Nantuko Husk
the will units move the same in both cases. it depends on their pathing.
01-04-2006, 08:31 PM#3
Immoralis
what do you mean by pathing, doesnt pathin affect all players the same?
01-04-2006, 08:47 PM#4
Earth-Fury
pathign as in collision size. the player they belong to doasnt matter, because their size remains the same.
01-05-2006, 09:18 AM#5
Daelin
Considering more units on a small part of the map. If their pathing would be inexistant, then any other unit would be able to pass through them. For example, if you have a building with no collision, then units that come towards will no longer try to go around it (to avoid it) but will go through it. This goes for units as well. And it is obvious that the owner of the unit has nothing to do with it.

~Daelin
01-05-2006, 12:09 PM#6
Earth-Fury
Quote:
Originally Posted by Daelin
Considering more units on a small part of the map. If their pathing would be inexistant, then any other unit would be able to pass through them. For example, if you have a building with no collision, then units that come towards will no longer try to go around it (to avoid it) but will go through it. This goes for units as well. And it is obvious that the owner of the unit has nothing to do with it.

~Daelin

it is odd, if you ave 50 units spawned in 1 reigon orderd to anoter one owned by 1 player, they will get stuck. if their ownersip is split between 3 players, they will not get stuck...

must have someting to do with the way WC3 moves units