| 01-04-2006, 07:03 PM | #1 |
2 Spellpacks 1 - Random Spellpack.
UPDATES: - Fixed Power Bolt cooldown bug - Fixed Blinking Knives damage bug. - Added Option of Random Position jump on Blinking Knives - Moved Some of the Configuration of Blinking Knives from object editor to trigger editor. - Fixed bug on Blinking Knives caused from the new option to blink on random positions. thanks to f3rd14nt0 and sh9w for reporting them |
| 01-04-2006, 07:12 PM | #2 |
ContestSpell pack needs some fixing before I aprove it namely the JESP standard, you are not quite following it. Many functions in the triggers start with: Trig_ that's minor but the main thing is that: Code:
Spells of this map that follow the standard:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- "JESP spell 1"
- "JESP spell 2"
...
- "JESP spell N" it should name the codenames of the spells, fix that and I will aprove it (the contest pack, still have to check the other map) Edit: checked the some random spell pack, again JESP issues that you can fix to get the map aproved, also please add some guideline about the caster system and the download location of it. So they don't get lost when trying to implement your spell pack |
| 01-04-2006, 07:28 PM | #3 |
Does this mean that you approve only spells following the standard? I was never interested into this standard so I am unaware if my spells follow it or not... ~Daelin |
| 01-04-2006, 07:32 PM | #4 |
NO, but if they says that they follows the standard, he wants them to actually do it. Understandable. |
| 01-04-2006, 07:41 PM | #5 |
You can be sure your spells don't follow the standard, Daelin. |
| 01-04-2006, 11:02 PM | #6 |
Maybe sticky JESP somewhere here? wc3search is very slow you know ;) |
| 01-05-2006, 01:06 AM | #7 |
Okay misters. Approve. - I added those things vex said + I prefixed the names on the caches with codename + '_' like "holy_adasd" :p Vex shouldnt blame me since I say Code:
//*************************************************************************** //* * //* Caster System 12.5 * //* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * //* Check http://vexorian.wc3campaigns.com/ for newest version * //* manual and * //* implementation instructions. * //* * //*************************************************************************** btw that site doesnt work. I hope I am okay now. |
| 01-05-2006, 01:16 AM | #8 |
you 'say' that in the custom script section where not too much people will check, and didn't bothered to update the link, it is vexorian.wc3campaigns.net now Edit: Approving it anyways, please fix that and the names of the functions (they don't follow the JESP standard in some cases) |
| 01-05-2006, 05:55 PM | #9 |
Fixed jesp names. Added Caster System Trigger Where I tell people download link etc. Also every trigger mentions to check the trigger 'CasterSys'. |
| 02-06-2006, 03:36 PM | #10 |
i use the spell, but i can't use power bolt with cooldown timer. i try to add cooldown from abilties but it still no cooldown timer sorry for my bad english |
| 02-11-2006, 04:23 PM | #11 |
I noticed too that power bash cannot have cooldown. I am fixing and Reuploading it soon for you. Your english is not bad btw. |
| 02-19-2006, 01:14 PM | #12 |
awesome spells :) |
| 02-21-2006, 04:33 PM | #13 |
ok, thank you. i'll be waiting |
| 02-24-2006, 06:19 PM | #14 |
Ok , fixed it. btw the site should have some reupload feature so we dont lose the downloads when reuploading stuff |
| 02-24-2006, 06:31 PM | #15 |
you mean the downloads counter? |
