| 01-06-2006, 06:37 AM | #1 |
Hrm..well i just got a trial version of 3d studiomax 7 today and im dling a trial of version 4. and since my dl for v.4 stays idle about most of the time..its been at 20% for 4 days... and it wont dl then all of a sudden it does then idle then blah blah. Well this is my first 3d Studio Max model. A Werewolf, yes..big hands...for diggin bones up. |
| 01-06-2006, 08:46 AM | #2 |
Not bad at all; the style is very nice. If skinned will it should fit into War3 nicely. On a side note, bare in mind that Max4 will not allow you to export animations. |
| 01-06-2006, 08:49 AM | #3 |
really? dammit...so only version 5? but that versions HUGE. its like half a gig..maybe i can sneak half a gig in...i dont know... |
| 01-06-2006, 09:17 AM | #4 |
Thats wrong i think, you can export keyframeanimations with gmax and dexportscript, and i think dexporter also works with 3dsm4 ... But... "keyframeanimations" arent the best. Nice mesh, agree with tim. But i think the mouth should look more dangerous. Maybe the skin will do it... donno |
| 01-06-2006, 09:20 AM | #5 |
hes a doped up and scared hunky werewolf lol.. also i gotta pm u on somethin..about 5. |
| 01-06-2006, 09:39 AM | #6 |
Sexy stuff, are we going to see animations for the beasty? If you can animate him/her/it well, sort of low knuckle dragging run then it'd fit the wc3 style wonderfully. |
| 01-06-2006, 10:05 AM | #7 |
im noobish at animating and well i hear and see that 3d studio max has alot of global and weird stuff im not use to.. and well I'll need version 5 to animate.. but ill need alot of tutorials..hrm..oh..and yeah, when i do anim and get the art tools goin ill see if i can get him(hes been desexed) in mdx format. Also..i dotn where the hell the uv option is. |
| 01-06-2006, 10:15 AM | #8 |
Just look around all the tutorials that you can find. If you have the Max help files they're incredibly useful for kicking it all off, I suggest you use them. If you come on the IRC channel you can ask people questions when you're needing help, much faster way to get it if you ask me. Also, be very careful with the bone structure, try and get the bones to connected on the OUTSIDE of the joint, where it bends, IE thigh and calf should connect where the kneecap is on your body. This makes for less morphing when animating. Best of luck with animating. DJ |
| 01-06-2006, 10:32 AM | #9 |
yeah..attaching bones gives me the shits..iv never done bones in 3dstudiomax b4..though.. thanks. |
| 01-06-2006, 10:53 AM | #10 |
This mesh has a lot of ngons (polygons with more than 4 edges). Get rid of them, they make the mesh look messy. Cut through those ngons and make some 3/4 sided polygons. Also there are some extreme twisted single polygons there with too few edges, split them in half so they'll look more normal. |
| 01-06-2006, 11:25 AM | #11 |
k ill try that, thnx |
| 01-06-2006, 12:10 PM | #12 |
nice model I hope i could see it with animations and skin someday... cya Erdfried |
| 01-06-2006, 05:04 PM | #13 |
Is it your avatar? |
| 01-06-2006, 11:13 PM | #14 |
nah, thats not wulf..wulf has a mohawk. |
| 01-11-2006, 09:27 AM | #15 |
wow Werewulf thats really nice |
