Does
Code:
Floating Text - Change the lifespan of (Last created floating text) to 0.55 seconds
destroy the texttag or do I have to avoid that and use local variable and timers? Because I have a trigger running every half second and looping through 9 units and recreating these Floating texts. I haven't noticed any lag or runaway ram usage or anything but maybe I haven't played the map for long enough.