| 01-07-2006, 09:44 AM | #1 |
I was just working on a Two-Headed Ghoul, but when I check the model, the Heads don't have texture. In the GeosetMerger, I wrote the texture, but It didn't work! help PLEASE! |
| 01-09-2006, 12:05 PM | #2 |
ehh, you should use the same material as in the whole model I guess. Change in the .mdl, I never use that program, because it always fails me (I'm not meaning is bad, I mean I don't know how to use it xD) You should copy the geoset you want to merge and paste it after all the geosets list in the original model, put him a bone and a geoset anim. The bone should be on "matrices" part. Just copy the geoset anim of the main geoset and change the geosetid and done. Hope you understood. |
| 01-09-2006, 02:36 PM | #3 |
Well... First I would say open the MDL (in notepad/wordpad of course) and look at the textures. Make sure none of them are set to Code:
" " Code:
"white.blp" |
| 01-09-2006, 04:53 PM | #4 |
Post the code of materials and textures if you want to be helped. |
| 01-09-2006, 06:00 PM | #5 |
Better yet, post the whole MDL. The problems may lie in many areas. |
| 01-09-2006, 09:31 PM | #6 |
well probably the most obvious cause would be that the geoset is not assigned to the material you named or that the texture simply doesn't exist, if that is the case open wc3viewer and try going to remap textures, select the skin and change it to some random pic. If the heads change then its that the skin doesnt exist if not, it could be many things but it's prolly that it isn't assinged, post the MDL |
| 01-17-2006, 05:45 PM | #7 | |
Quote:
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| 01-17-2006, 06:45 PM | #8 |
I've said it before and I'll say it again. NEVER TRUST WC3VIEWER. Magos' Model Editor is 99% good, but I've noticed some issues with particle emitters. |
| 01-21-2006, 07:03 PM | #9 |
Problem solved |
