Well I know UV Mapping goes in TVertices, and they are positions of faces vertexes on image u & v. But I think faces can't share vertex because then uv mapping would be impossible... so they are cloned then? or don't?
Could someone please clarify?
UV mapping is the position of the *vertices* on a 2d plane instead of 3d space. It's a completely different coordinate set; essentially, every vertex has five coordinate values. The U and V coords are the only values used in UV mapping; the X, Y and Z are using for the vertex's actual position in 3D space.
yes i knew that, but 1 pair of UV per vertex, and vertex is used by two faces, and how do you guess which one face uses that vertex coords... I seen that many times in other games vertex must be cloned...