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Ability "Unit Inventory" for heroes

01-08-2006, 12:02 AM#1
Immoralis
I ran across an interesting phenomenon when I was playing around with unit inventry, I added a 3 slot unit inventry ability to an item and when the hero picked it up it gained the 3 slots and unsuable charicteristic. I then triggered it to add "Hero invnetory" 5 seconds after it picks up the item. What happened was that it created a new fresh Hero inventory and items then picked up goto the first one until it is filled up and then the second Hero inventory. The passive items in th original inventory still work. I dont know if this has been discovered before. I also discovered that if you trigger the hero to drop the item in the original hero inventory, it does not work. I ended testing there. I do not know if you repeat the process again will you get a 3rd Hero inventory. This could be a new way to add passive abilities althought trickier and harder than the spellbook way.

Anyway, does anyone know how to get back to the first inventory?
01-08-2006, 12:23 AM#2
Earth-Fury
impossible. the new inventory overwites the old one, and the items are removed.

items that are removed directly from a units inventory leave their effect perminently active. (this is a bug.)
01-08-2006, 12:25 AM#3
Whitehorn
There are greater systems available. try this:
http://www.wc3campaigns.net/showthread.php?t=74278
01-08-2006, 12:38 AM#4
Earth-Fury
Quote:
Originally Posted by Whitehorn
There are greater systems available. try this:
http://www.wc3campaigns.net/showthread.php?t=74278

heh, i remember making a crappy version of invX with the remove item bug... i actually got pretty far :D (this was back in RoC days, when even making abilitys was a pain :))