| 01-08-2006, 05:42 AM | #1 | |
So, I'm trying to make advanced building enabled for multiplayer. this is one of the triggers that changes the advanced builder to the normal one, is there any way to make it so it only happens when a specific player pressed the build structure button? Quote:
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| 01-08-2006, 05:55 AM | #2 |
| 01-08-2006, 06:51 AM | #3 |
i see how it is |
| 01-08-2006, 07:12 AM | #4 |
What if you use getLocalPlayer()??? |
| 01-08-2006, 05:02 PM | #5 |
Now that is really weird... Apparently the event does have a player argument. So add one for each player, and then in actions, use get triggering player. I would test it on multiplayer before you get too excited about it though, it might cause desyncs/lots of buggy stuff happening. |
| 01-08-2006, 10:08 PM | #6 |
When I saw advanced building implementations that actually worked, the Advanced building thing was actually a spell like metamorphosis or bear form |
