| 12-21-2002, 04:37 AM | #1 |
OK, I hate flying units. I've got a bunch of flying units, but I want them flying at specific hieghts (ok, they are for decoration.) My problem is that ALL of my flying units seem to want to be at the same flying height, which I think is 100. I have 12 different custom units all with flying heights ranging from 150-330 and they are all at the same hieght in-game. I made a trigger that would reset the flying height of any unit that I select when I type in a number, and it had no effect on anyone. I've heard that sometimes units are invisable unless you set their animation height to current height + 0.01, so I'm doing that to all flying units. Other than that I'm not doing anything trigger-wise to them. Are there any "famous" bugs with Flying units that I should know about? -Insaniteus- |
| 12-21-2002, 04:53 AM | #2 |
Guest | Only one. Heroes don't do well as air units. If you don't have hero air units, I suggest using a flying unit at say: 1, and then another at 500. If that is the same height, try reinstalling whatever map editor u are using. |
| 12-21-2002, 10:34 AM | #3 |
I believe you could alter the flight height by just simply putting elevation on the units path. |
| 12-21-2002, 04:38 PM | #4 |
I think it is the map editor. I can change the flying height. I have made a trigger which can set the flying hight of a unit when it is selected and you type a number. |
| 12-21-2002, 05:18 PM | #5 |
use triggers instead Insanetius |
| 12-21-2002, 06:49 PM | #6 |
Triggers are a much better way to go. Especially if the flying units are identical, it saves you alot of time not to make 12 different custom ones... Also, make sure they're flying, not hover -- hover units have general wierdness. |
