| 01-08-2006, 06:00 PM | #1 |
Hey everyone, I'm making an AoS style game, and I created an end-game item called "Mark of a Hero" which is based off Undead Flag, and is supposed to have bonuses in attack speed, movement speed and damage for allied units (not heros), the skill is based off Endurance Aura and Command Aura so what I put in for both the skills targets was "Friend, Non-Hero, Not-Self, Orgainic, Allied". It doesn't work. The problem is it also seems to targets the other teams units as well as friendly units. Anyone with a solution to this problem , it would be greatly apprieciated. |
| 01-08-2006, 06:30 PM | #2 |
Look at any other aura, copy the targets and add "non-hero"(or remove "hero" if needed). should work |
| 01-08-2006, 06:56 PM | #3 |
Air, Friend , Ground, Invulnerable, Non-Hero, Not Self, Vulnerable will target friendly non hero units,not even the hero itself. EDIT: remove the 'Not Self' thing if you want the hero to be affected |
| 01-08-2006, 07:49 PM | #4 |
I changed it as stated and it STILL effects enemy units. I have no idea what I can possibly be doing wrong. I saw someone posted a trigger in a post, if anyone knows an easy way to post item data, that'd be greatly appreciated. |
| 01-08-2006, 08:42 PM | #5 |
Not self is actually a flag which translates to "Affect all targets but the unit with the ability". Remove that flag, and it should work. |
| 01-09-2006, 12:26 AM | #6 | |
Quote:
yep. ive found manny issues wit those stupid things :-/ someone sould make a tutorial with the "full" effects listed :-\ |
| 01-09-2006, 10:39 AM | #7 |
There is actually one. I remember someone on the Bnet Map Dev forum having one on a site of his, but I can't remember his, or the site's, name for the life of me :/. Perhaps google might turn something up. |
