| 01-08-2006, 07:28 PM | #1 |
Just a screenie of the third version of my tlolh-inventory-system. The idea based on the inventory system released by dimonT on wc3sear.ch, wrote my own and added inventory slots to equip weapon & armor stuff like in diablo. |
| 01-08-2006, 07:34 PM | #2 |
Amazing work, I was just thinking about the d2 item system and wondering if anyone has it. This would work amazingly, good job on that. Any known bugs? |
| 01-08-2006, 08:05 PM | #3 |
Looks great. GUI could use some more shade depth though. |
| 01-08-2006, 08:10 PM | #4 |
looks great indeed, didnt know this was possible |
| 01-08-2006, 08:10 PM | #5 |
Hmm Tiki, if you are looking for d2 inv system, check Vexorian's InvX. It supports socketing, runewords, sets. EDIT:Xeth-Ban - you are quick |
| 01-08-2006, 10:00 PM | #6 |
wow as xeth-ban said... I Didnt even know this was possible.. will this be released (I'm guessing not) anyways... Really nice work on that.. keep itup. |
| 01-08-2006, 10:28 PM | #7 |
it's good, but it has the same problems as the full screen inventory (but I think it uses images right? not models) you have to specify each item and it pauses the game |
| 01-08-2006, 10:36 PM | #8 |
Have you considered making it multiplayer compatible by using different inventory locations for each player? That way you could get the triggering player of trackable events. |
| 01-09-2006, 04:50 AM | #9 |
could i have the source code?? i was just wondering how to do stuff like this, with equipment slots, but i am a noob at triggering... i will edit the whole gui!! plz |
| 01-09-2006, 12:20 PM | #10 | |||
Quote:
it requires only the icon-file and a destructable in this case. I have to specify each item, but that's just like you do in the object editor. I've written a php script which is used on one side as a management-system for items, icons, itemabilities etc..., and on the other side as a dynamically-created database for my homepage. Well, it's not as comfortable as the object editor at all, but i think its worth Quote:
I had considered it once as tlolh was a multiplayer-rpg called "The Legends of Adoria", but the project was declined, so i stopped to develop a multiplayer-compatible version. If you're interested in a mp-version, you can just use dimonT's fullscreen inventory. He has just updated his version, it wont require tons of models, it's multiplayer and multiunit-compatible. Quote:
I wont release my source code, but you can use DimonT's inventory. |
| 01-09-2006, 12:23 PM | #11 |
WTF?? Nice one! Are save and load codes stackable?? And why won't you release the code?? |
| 01-09-2006, 01:23 PM | #12 | |
Quote:
Couldn't you use the new image object? http://jass.sourceforge.net/doc/api/...es-image.shtml Biggest problem with full screen inventory system was that it had to pause the whole game, I hope this one doesnt |
| 01-09-2006, 04:11 PM | #13 |
i would use it, but i do not know how to change it so u have inventoryslots for head, chest, etc.... |
| 01-09-2006, 05:18 PM | #14 | |
Quote:
Hm...maybe I will use the image function in the next version. Well, the system wont pause the whole game but the unit whose inventory you look at. |
| 01-09-2006, 05:45 PM | #15 |
That seems worse than pausing the whole game |
