| 12-21-2002, 05:57 AM | #1 |
Guest | I was wondering wat that effect is called which appears when a hero is revived or levels up, you know that light coming down from above? I wanted to use it as an effect for a spell and i have no idea what it would be called |
| 12-21-2002, 06:03 AM | #2 |
Guest | Its under: Abilities\Spells\Demon\ReviveDemon\ReviveDemon.mdl Abilities\Spells\Other\Levelup\Levelupcaster.mdl Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl Abilities\Spells\Orc\ReviveOrc\ReviveOrc.mdl Abilities\Spells\NightElf\ReviveNightElf\ReviveNightElf.mdl |
| 12-21-2002, 09:56 AM | #3 |
Guest | thanks a lot. just another quick question: i have been changing spells and their tooltips / buttons with some success, however all of a sudden when i test my map out i have to restart it for the tooltips and buttons to show correctly. For example, i have changed the frost nova icon and model to that of the mass teleport so it kinda looks like a beam hitting the target as well as changing its damage. Now when i play the map for the first time after starting war3, it does the correct damage but the tool tip still calls the spell frost nova with the nova icon. Is there any way i can use triggers or something to perhaps cache the modded func and string txts so it doesnt use the default ones? |
| 12-21-2002, 10:00 AM | #4 |
You cant trigger your way through it. Just double check your icons and such, because you may have accidentally changed part but not changed all of it. Its Units\whateverthefileis that you implement it to. |
| 12-21-2002, 10:05 AM | #5 |
Guest | im 100% that the importing of my .txt files is right, as it does work if i restart the map! this problem only started happening after i had edited my map in worldedit to change some terrain, and yes afterwards i did attach all the relevant .txt's and .slk's it just seems to me as if it is a bug or something |
