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Space Works

01-10-2006, 11:03 PM#1
Mc !
I made out these planets, this space colony and this close up from a red planet all made in 3dsmax, see them, tell me what do you think.
Attached Images
File type: jpgVolcanicPlanet.jpg (924.1 KB)
File type: jpgJunglePlanet.jpg (898.2 KB)
File type: jpgFrostPlanet.jpg (411.9 KB)
File type: jpgDesertPlanet.jpg (620.2 KB)
File type: jpgSpaceColony.jpg (422.1 KB)
File type: jpgVolcanusMountain.jpg (367.6 KB)
01-10-2006, 11:18 PM#2
yoda_24
the maps need work. especially the bump maps.
01-11-2006, 12:59 AM#3
Tim.
I agree with Yoda; also the Space Station needs a far more detailed texture.
01-11-2006, 04:59 AM#4
Jacek
Jungle planet (#2) is too detailed... you wouldn't see that details from that height
01-11-2006, 10:53 AM#5
Mc !
lol, while some need more details, one needs less, hehe. ok ok. gonna fix
01-11-2006, 02:04 PM#6
yoda_24
It's not that that one is detailed, its that the bump map is way to big.
01-11-2006, 03:16 PM#7
TDR
First of all, those spheres you used as planets could use a significant higher polycount. They're planets, for crying out loud, not ping-pong balls. They need more detail if you take close-ups of them like that.

Secondly, the lighting is not realistical unless there's a system with 2 suns...And the luminosity of the blue planet is excruciating.

And don't use bump maps on planets. Planets don't show any bumps on the surface like that, it looks all flat.

Don't use any more reflection maps like you did on that (exagerated low-poly) space station, don't you think they look ugly and messy? And use higher resolution maps and better realised. For close-ups like u did for the planets you need a minimum 1024x1024 map(s).

Oh, and try to be more careful with the background, just because it's not in the spotlight it dosen't meen you don't see it. Here's what I mean:

Use a soft round brush to erase stuff like that next time.