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Doom Day / Nx024

01-10-2006, 11:09 PM#1
Nantuko Husk
Doom Day / Nx024

Spellpack , contains 2 spells :

Doom Day : the hero calls demonic flamed meteor from the sky to damage the enemies caught within their explosion take damage , reduced attack , and have slower speed.

Nx024 : Gives a chance that when attacked the hero willl fire a missile towards the attacker. If a unit dies by the rockets a Goblin Rocketer will spawn.

they are old btw , I just removed possible leaks , and optimized the code.

EDIT : Spells are JESP btw

EDIT2 : Fixed a veryyyyy veryyyy small detail.

EDIT 3: Did some changes in Nx024
  • Made it react when the unit is damaged,and not when attacked
  • changed some things on configuration
  • removed one completely unused and useless config function
  • Gave credits to KaTTaNa in game.
  • It is more Secksay now
  • I must have done some other thing, but I dont remember
Attached Images
File type: jpguntitled.JPG (38.2 KB)
Attached Files
File type: w3xDoomDayNx024.w3x (55.4 KB)
01-11-2006, 03:01 PM#2
Blade.dk
Give KaTTaNa credit for the local variables in loading screen or in the map itself, not only in the editor.

Also, please remove Trig_ prefixes from functions.

Doom Day: I really like how this looks :).

Nx024: It is a fine idea, but it seems to be bugged. I suggest increasing the wait between creating the unit that fires the rocket at the attacker and the line where it is removed, I tested it and made the unit die by rockets (never attacked it myself), and no new unit was created.

Also, having the spell to detect an attack is not really, good. You should make it react when units are damaged or something instead, I know you're able to do so, just add damage a unit is damaged event to the trigger for each unit preplaced on the map with the ability and for new units when they learn it.
01-11-2006, 03:15 PM#3
Jacek
Quote:
Originally Posted by Blade.dk
Also, having the spell to detect an attack is not really, good. You should make it react when units are damaged or something instead, I know you're able to do so, just add damage a unit is damaged event to the trigger for each unit preplaced on the map with the ability and for new units when they learn it.

That wouldn't be lagging???
01-11-2006, 03:18 PM#4
Nantuko Husk
No
01-12-2006, 12:30 PM#5
Blade.dk
Approved.
01-12-2006, 09:59 PM#6
Daminon
Nooooo! You "stole" my idea for the coming contest that I made some months ago. Well my version works a little bit different. Hm, I think I will have to use my other idea for a channeling spell.

Anyway since I have done an almost identical spell in terms of type, I like it.
But I think the impact special effects are too big compared to the missile size.
01-13-2006, 09:52 AM#7
Nantuko Husk
That's not my fault , the effect on the impact are created by the death model of the missile,so it's a model problem...

yes , yes , call me stealer now ...