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A weird skillpoint problem...

01-11-2006, 02:29 AM#1
qwertyui
Heroes in my map have a level cap of 25 and have 5 skills, 4 of which have 7 levels and 1 of which has 4 levels.
That means that to learn all of his skills a hero needs a total of 32 skillpoints.

Now, i want to create a system where hero gets his skillpoints normally by levelling up and gets an additional skillpoint at levels 1,5,9,13,17,21 and 25.

So i have run into this weird problem.

It seems the game won't allow my heroes to have more than 25 skill points - their maximum level.

Now i have already thought of a workaround, which is increasing level cap to 32 and then making a trigger which stops experience gathering for hero when he hits 25. This should allow my map to have lvl25 heroes with 32 skillpoints.

However, i am now wondering if there is another way to fix this problem. Maybe some very well-hidden game constant or something.

Help?
01-11-2006, 02:30 AM#2
Immoralis
I think thats the only way, its probably hardcoded in or something.
01-11-2006, 03:10 AM#3
Tiki
Why do the spells have to be so high in level?
01-11-2006, 04:43 AM#4
Earth-Fury
make the level cap 32, and trigger heros to stop gaining exp at level 25.
01-11-2006, 09:59 AM#5
qwertyui
Quote:
Originally Posted by Tiki
Why do the spells have to be so high in level?

Dunno, just because it has always been so in my map :)

Thanks for confirming the workaround Earth-Fury. I will do just that.