I think if you go to the unit that has the spell and set "Animation - Backswing point" and "Animation - Cast point" to 0.00 the spell will be *more* instant, but not completely, It will mean that the unit can move the instant it casts the spell (instead of standing still for a moment). That's as instant as you're going to get without triggers, the only problem with this is, all the unit's abilities will cast instantly (or at least not play the animation fully before the unit can move again). |