| 01-12-2006, 06:49 PM | #2 |
Who knows, but you should _REALLY_ use 'owning player' instead of looping through every one to find which one owns the unit. In Jass, that trigger (properly coded) would be something like 5 lines of code. |
| 01-12-2006, 06:55 PM | #3 |
Thanks for the advice. Unfortunately I don't know Jass, and don't have the time to learn it right now. ![]() |
| 01-12-2006, 07:27 PM | #4 |
I'd say it was the selection things, I remember somewhere that selections should only be used with one player - although that may be in Events. Server splits are elusive beasts, until/unless someone can definitively figure out what about the selection is giving you problems I say you should just take it out. |
| 01-12-2006, 07:41 PM | #5 |
Well nothing else there, except the selection is known to cause splits. Try removing the selection and see if splits still happen. |
