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Charged items give themselves new charges?

01-13-2006, 01:48 AM#1
[niro]
okay, In a map im making, I have items that need to be used to have a weapon reloaded, except, the problem isn't only with the ammo, every item that has a charge, when used, doesn't lose charges, it GAINS them, wtf!? what is going on here, I can't figure it out.
01-13-2006, 02:08 AM#2
Earth-Fury
are you using triggers to remove charges automatically? if so, did you use a + instead of a - ? =)
01-13-2006, 02:22 AM#3
Volte
Lol, that's what I was gonna suggest.

But your not really "using" the item which is your weapon, your just reduce the charges, when it IS used, you want to fill it back up.
01-13-2006, 07:25 PM#4
[niro]
For the weapon to work, I have to seperate items, the weapon itself, and the ammo to reload it, the item has charges on it that depict how much ammo is left, as you attack the charges go down, its not actually manually used, the ammo however, is.

I designed the ammo to work, only when there isn't full ammo in the gun, so bascially I have the trigger check if the gun is full, and if it is then it replaces the used charge in the ammo, and if there isn't full ammo it reloads it.


Ill check out the triggers for + and -.
Are you saying to remove charges you must use +, and to add you must use +??
01-14-2006, 05:10 AM#5
Volte
Thats what I just said >.<