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dis icon overlay

01-13-2006, 02:50 AM#1
Immoralis
i dont know if this is right place, mvoe if possible

For DIS icons, I used the normal with a 50% black overlay, is 50% the standard?
01-13-2006, 06:37 PM#2
Extrarius
I can't remeber for sure, but I think in the icons I've made (for maps that were never finished), I found that a black layer with normal blending mode set to 50% alpha, PLUS a black layer set to change only 'saturation' set to 50% alpha, PLUS a normal layer that is transparent in the middle and fades to full black on the edges (like a passive skill) made my icons disabled icons look exactly like the in-game ones.
01-14-2006, 12:41 AM#3
Extrarius
I just looked at my files and for disabled buttons, I have (in order of highest layer to lowest):

1) 'Passive Fade' (Edges are black, middle is transparent, fades between)
2) 'Desaturate' (Black layer, blend mode 'Saturation', 50% opacity)
3) 'Darken' (Black layer, blend mode 'Luminosity', 60% opacity)
4) Button Image (whatever you want)
5) 'Background' (black, appears through transparent parts of the image)

For passive buttons, turn #2 and #3 off.
For normal buttons, turn #1, #2, and #3 off and add an image with the beveled edges (middle transparent) on top.
01-14-2006, 12:19 PM#4
Tim.
This help?
Attached Files
File type: zipwc3 icon layer.zip (35.8 KB)
01-14-2006, 01:01 PM#5
Whitehorn
There is a tutorial. *smacks head*.
01-16-2006, 09:55 PM#6
Immoralis
oh , i see *smacks whitehorns head*