| 01-14-2006, 10:37 AM | #1 |
I havnt learnt how to UV so yeah... well its around 4k vertice and face... took like 3-5 days..altogether around 6hrs. |
| 01-14-2006, 11:04 AM | #2 |
w00t, you're improving very fast. Nice model you got there. The head is the thing I don't like, it could be more horrifying. Can u show me a wireframe of this? |
| 01-14-2006, 11:20 AM | #3 |
Gawd dammit, cant access imageshack anymore.. well the url for the wireframe: http://i44.photobucket.com/albums/f3...eframeshow.jpg its abit messy but meh...i wasted alot of poly on the teeth and claws.. maybe later i will add more ridgid and terrorfying teeth and a well maybe a bigger mouth. |
| 01-14-2006, 11:38 AM | #4 |
Ngon alert (before TDR gets here) :P |
| 01-14-2006, 11:42 AM | #5 |
Something about the side on view of the face looks a bit... off... think it's something to do with the lower jaw sticking out a bit too far. If you were to calm down a bit on the spikes, teeth and claws you could probably get the model sitting in game fairly happily. I'm not sure if it was ever intended for it, but just a point. Oh yeah, and N-gons :) DJ |
| 01-14-2006, 11:52 AM | #6 |
Can someone circle some nygons for me? i didnt intend for him to be in a game, i created him due to boredom. *Edited due to the fact im a stupid.* |
| 01-14-2006, 01:34 PM | #7 |
![]() There are actualy more ofem. The "WTF" areas are realy wierd, a wild jungle of freaky polygons. And an "ngon" is a polygon with more than 4 edges or vertices. Oh, and if you want to make a mesh highpoly by applying a mesh smooth or turbo smooth modifier, then you'll also have to be careful about 3-edged polygons (triangles), try to have as few as possible, 'cause they make the mesh looks pointy and nasty. |
| 01-14-2006, 02:58 PM | #8 |
ah i c, so like the sqaure faces? how do i rid them? cut them diagonaly? adn well the freaky..er..ones lets say i beveled and kinda removed the edges..cough* |
| 01-14-2006, 03:10 PM | #9 |
Was or wasn't intended for ingame? You usually don't type what you're thinking. |
| 01-14-2006, 03:19 PM | #10 |
OMFG! argh..im such a frickin dumbass... i made this because i was bored and i didnt intend for him to play a role in any game. |
| 01-15-2006, 12:25 PM | #11 |
Then mabye you make this high poly? But if you do, make sure you have as much 4-edged polygons as possible, no ngons and very few 3-edged polys, wich are usualy formed when you have no choice. |
| 01-24-2006, 12:37 PM | #12 |
The head doesn't look right. |
| 01-24-2006, 12:47 PM | #13 |
the extrudinging thingies? yeah i screwed up on them... there are so many different zergling concepts..so i kinda gave this zergling my view on zerglings. |
