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Zergling

01-14-2006, 10:37 AM#1
Werewulf
I havnt learnt how to UV so yeah...
well its around 4k vertice and face...
took like 3-5 days..altogether around 6hrs.
Attached Images
File type: jpgZerglingShow.jpg (99.7 KB)
01-14-2006, 11:04 AM#2
TDR
w00t, you're improving very fast. Nice model you got there. The head is the thing I don't like, it could be more horrifying. Can u show me a wireframe of this?
01-14-2006, 11:20 AM#3
Werewulf
Gawd dammit, cant access imageshack anymore..
well the url for the wireframe:
http://i44.photobucket.com/albums/f3...eframeshow.jpg
its abit messy but meh...i wasted alot of poly on the teeth and claws..
maybe later i will add more ridgid and terrorfying teeth and a well maybe a bigger mouth.
01-14-2006, 11:38 AM#4
Whitehorn
Ngon alert (before TDR gets here) :P
01-14-2006, 11:42 AM#5
Datajax
Something about the side on view of the face looks a bit... off... think it's something to do with the lower jaw sticking out a bit too far.

If you were to calm down a bit on the spikes, teeth and claws you could probably get the model sitting in game fairly happily. I'm not sure if it was ever intended for it, but just a point.

Oh yeah, and N-gons :)

DJ
01-14-2006, 11:52 AM#6
Werewulf
Can someone circle some nygons for me?
i didnt intend for him to be in a game, i created him due to boredom.
*Edited due to the fact im a stupid.*
01-14-2006, 01:34 PM#7
TDR


There are actualy more ofem. The "WTF" areas are realy wierd, a wild jungle of freaky polygons. And an "ngon" is a polygon with more than 4 edges or vertices. Oh, and if you want to make a mesh highpoly by applying a mesh smooth or turbo smooth modifier, then you'll also have to be careful about 3-edged polygons (triangles), try to have as few as possible, 'cause they make the mesh looks pointy and nasty.
01-14-2006, 02:58 PM#8
Werewulf
ah i c, so like the sqaure faces? how do i rid them? cut them diagonaly?
adn well the freaky..er..ones lets say i beveled and kinda removed the edges..cough*
01-14-2006, 03:10 PM#9
Whitehorn
Was or wasn't intended for ingame? You usually don't type what you're thinking.
01-14-2006, 03:19 PM#10
Werewulf
OMFG! argh..im such a frickin dumbass...

i made this because i was bored and i didnt intend for him to play a role in any game.
01-15-2006, 12:25 PM#11
TDR
Then mabye you make this high poly? But if you do, make sure you have as much 4-edged polygons as possible, no ngons and very few 3-edged polys, wich are usualy formed when you have no choice.
01-24-2006, 12:37 PM#12
olofmoleman
The head doesn't look right.
01-24-2006, 12:47 PM#13
Werewulf
the extrudinging thingies? yeah i screwed up on them...
there are so many different zergling concepts..so i kinda gave this zergling my view on zerglings.