| 01-14-2006, 12:27 PM | #2 |
I have asked this question three times already and never got a strong reply, hehe. I too would love it if someone could figure this out. |
| 01-14-2006, 01:53 PM | #3 |
Hmm, maybe this information *is* stored in the modell file? I've obtained a simplified "LoadingScreen.mdx" file waiting for only one "FullScreen.blp" named texmap, and with that, the loading screen colors are working just fine. Anyway, maybe it's just me.... |
| 01-14-2006, 05:59 PM | #4 |
In the future please use the attachment feature instead of imageshack. Mind including the .TGA of your loading screen, the simplified LoadingScreen.mdx, and Fullscreen.blp etc that you used so I can look into this? |
| 01-14-2006, 06:35 PM | #5 |
i dont know the awnser to your problem, but as an artist looking at just the thumbnails, i must say that the 'bugged' in game one looks better becouse it has more vibrant colors. Maybe you could do something with this information to improve your image. i dont know image extractor becouse i have never used it, but you could try and use wc3 vieuwer to convert you pictures. That has a lever that alloows you to set quality, maybe if you use that and set it to max your problem is solved. |
| 01-15-2006, 02:31 PM | #6 |
Sorry for the false info. I've found out, that the simplified loading screen also screws my colors up. So, it's back to the start. :) Tim: I've attached the LoadingScreen.mdx file I use, and one of the 4 blps. erwtenpeller: :) yes, some might like the saturated image a bit more. But my art is as pale as my self. :o) But I strngly consider, the reds are more pronounced that way. And, the blp it self shows the accurate gradients, and color depth, so I still think the solution is wit theese paletted blps... I think I'll look into the blp file format. :) |
| 01-16-2006, 03:45 PM | #7 |
So wait, the correct image you attached was not taken from Warcraft III? List exactly what you changed that allowed it to work if it was. (Sorry, but if we figure this thing out my skins can be amped up like hell ^_^) |
| 01-16-2006, 08:18 PM | #8 |
Well basically, all I did was downloaded the attached "LoadingScreen.mdx" file from somewhere, and did the BG image in PS, sliced it up, and saved it as 32bit .TGAs with a full white alpha. Then, used "Wc3 Image Extractor II" to save all my .TGAs to .BLPs, imported them to the edittor, and got where I am now. :) Meanwhile, I've experimented with the Credits loading screen also. The Wc3 Image Extractor shows that the textures for that screen are in the "JPG Blp" format, and not the "Paletted Blp", but I've got the same messed up colors, so I suppose this has nothing to do with paletting. My main problem is, that even after converting the .TGAs, the .BLPs inside Wc3 Image Extractor appear correct. convert them bakc to TGAs, or JPGs, and colors remain intact. Still experimenting though... this is really bugging me. I hope this won't happen with regular ingame unit models also, 'couse I'm planning some serious reskinning in this project. :) Also note.: when using imported .TGAs, colors appear correct, but, I don't think anyone would like to attach 3megs just to get a good lookin' load... (e.g.:using the loadingscreen modell from blizzards monolith map) A. |
| 01-17-2006, 07:57 PM | #9 |
When I was testing my models I realised that the portrait skins looked like crap, seriously, I didnt know what the hell was happening, until I found that my war3 video config was at LOW texture quality, I guess this the same thats happening to u, just turn that option to high quality n it should be fixed. |
| 01-18-2006, 02:50 PM | #10 |
Aldaryn: Ah, so the high-quality on the loading screens is because they are using internal .TGA files not .BLPs. Hmm. jigrael: I do not think that will solve the problem, however Aldaryn please try it. I cannot test myself at the moment. |
