| 01-14-2006, 07:15 PM | #1 |
Hey everyone! Battle Valley is an idea Ive had for a while which I have been wanting to do for a while. GAMEPLAY: 12 teams start our in random locations with about 10 units (will be defined later in creation) and trek out into the massive epic size map. They will then wander around and possibly (if they want to) set up a base and begin building a colony, OR they can continue moving gathering up military units then ditching their camps to continue being nomadic (ALL structures will have the "Destroy Structure" feature). Now the point of this is the 12 players to wander around/build bases adn whatever you watn in the huge Valley which i named Battle Valley either searching for war or anything else. This should be a game that would last atleast 30 minutes. WHAT IS NEEDED (Names in BOLD means that person is head in the section) TERRAIN: KingGigli MANY others needed. TRIGGERS: Needed! I dont want to make any specific models and or skins but feel free to offer them if you wish. I will assign specific jobs in the future! |
| 01-14-2006, 09:35 PM | #2 |
you don't need many terrainers, it's just 1 map, an epic map true... but 1 map nonetheless 1 map. If many terrainers work on it, it'll prolly take just as long (coz ppl will be lazy, take too long to do thier part and take time to send it to each other), and it will have many different styles, 1 terrainer per map I think is best. |
| 01-14-2006, 11:48 PM | #3 |
also, elaborate more on your idea if you want to attarct people. Your concept just doesnt sound juicy right now. makes me think of lag. |
| 01-15-2006, 02:34 AM | #4 |
Terrain: I really disagree, I want alot of people working on this, I want different varieties of terrain all over the map, besides what I dont come up with someone else can! Elaboration: I got this idea reading the Warcraft book about thrall (forgot name) and what happened the orcs would do nomadic attacks on the humans who in turn kept their bases and stood there. I then thought about this but instead of race vs race its player vs player. Alliances will forge, rivalries will forge. Gameplay will constantly change too with the game. EXAMPLE: Lets say you play around different strategies and you come to the conclusion that you love building a base and expanding and gaining land. You could play one game where everyone does what you do, from this you could spawn a war between different alliances, a free for all or you vs everyone. You could then play another game where your the only one playing in a base and the rest of the players choose to be nomadic, youll be under usuall attacks from wandering tribes and from this could spawn the idea of convincing a nomad tribe to join you, or work for you, or anything else. ANOTHER EXAMPLE: You decide to play nomadic all the time. You could play a game where everyone is nomadic, you run around making camps then moving on, and fighting other players when you encounter them. You could then play a game where your the only nomad tribe, you go around letting different base players fighting and from time to time you attack a base. Another possibility is theres a variety where possibly you could team up with another player and such. MAIN PLAYER TYPES: Base: This player begins and builds a city and gains land. Only things this player is afraid of is nomad tribes attacking or armies from other Base players attacking. Nomad: You never stay in one place for too long. To gain more military units you make a camp (building buildings) get the units you want then destroy your structures and move on to another area (again all structures can self destruct) Im positive that different play styles will emerge later on but these are the first two that I can imagine will be popular. |
| 01-15-2006, 02:40 AM | #5 |
what exactly is the advantage of moving on? |
| 01-15-2006, 02:49 AM | #6 | |
Quote:
I personally would prefer this because think of it this way, theres an large force of enemy/enemies that very hostile to you. If your in a base and they attack you, you cant just get up and run, you have a entire city to protect and they will always know where you are. Your enemy finds out where your temp camp is you can just start moving to somewhere safer. ALSO: TOP TERRAIN WANTED! In the large valley I want a few specific areas, just voulunteer if you thinky ou could do it well, tell me how much area you want and Ill set aside the portion you want for it and then you can add it when you get your hands on the map. WHAT I WANT TO SEE (if you have other ideas voulunteer): SWAMP MOUNTAINOUS REGION (adding region weather effect light snow is a must) BATTLE TORN VALLEY (thats right a valley inside a valley, think first cinematic in WC3 where the orcs and humans charge at eachother in that feild area) FOREST |
| 01-15-2006, 02:55 AM | #7 |
Thus far, the map sounds to me like a melee map (epic) with an option to destroy buildings... Correct me if I'm wrong, and if you finish this Prove Me Wrong. |
| 01-15-2006, 03:45 AM | #8 |
BloodStorm2262 could you PLEASE go into more detail why you think this? I highly doubt that you even read all my posts. |
| 01-15-2006, 04:29 AM | #9 |
Well I'd have to agree with Blood. Ok you dont start with a base and some peasants. But its pretty much the same concept. How many races are there going to be? I presume there will be lots of neutral/creeps to maintain resources for ppl who choose to roam the map? |
| 01-15-2006, 12:03 PM | #10 |
Its just this simple... The map is seriously sounding like an Epic sized, 12 player melee map with an option to "Destroy Building". As of now you are yet to provide any information about resources, so assumably it would normal Wc3 Melee style. And as of now you are also yet to explain the races, units, heroes, upgrades, buildings (besides Destroy Building), and creeps. So assuming, everything aside from the Destroy Building is standard from a normal melee game... And assuming again, there will either be a single human race or just the normal races. Also what are you going to need a triggerer for, so far I've heard nothing requiring triggers. |
| 01-15-2006, 02:55 PM | #11 |
THANKYOU for that reply Blood. All units and buildings will be built with wood. Some buildings cost more than others etc etc. Upgrades will be bought with both wood and gold. All players start off with 500 gold which would be enough to buy upgrades etc for a good duration of the game, but if you need more gold you either try finding one of the hard to get to gold mine or you can kill various creeps. Creeps will be scattered around the map. Youll also notice that in certain areas one type of creep is most dominant (example: murlocs are more dominant in the swamp), you can kill creeps for gold or for a heroes XP. To get items you can get them from the single goblin shop on the map. All players will start off with five workers and five military units. There will be ONE race (AKA humans) the cheapest and most important building to build is the Camp. This is the building where you can train workers and some military units. This Camp can be upgraded to Village, then to Town, then finally City. With the building of a camp you are allowed to build tents (food providers) and Watch Towers (low attack but large area of vision) these are the basic buildings for Nomads. The more you upgrade your main building the more you can upgrade other buildings and create new buildings and units (example: when you reach village you can create a barracks which will create your hero) Heroes are gained with two ways, either through a barracks or for the nomad's you can go to the tavern which is located on the map. Heroes from taverns are more offensive than defensive and heroes from barracks are more defensive. So if your defending a base the whole game its wise to get a more defensive hero. The main race which we will call Humans will start off with all human looking units. But later in the game after gaining more gold you can choose teh ability to train other races units. EXAMPLE: A nomad player kills enough creeps to get enough gold for an upgrade, he chooses the "Get Orcs" upgrade, now at his camp he can train orc Grunts. OR ANOTHER EXAMPLE: Base player saves up enough gold and wood to buy the "Get Night Elves" upgrade, he can now train night elf archers at his main building. The reason behind this is because if a player wants to specialize in one thing, if he chooses not to upgrade any race and just sticks with human he will be fine. Special races will just be certain upgrades players can choose if they think it will enhance their gameplay. So if a player relizes he needs more steady tank type units he can buy grunts. Or if a player needs more quick damage dealing but weak units he can get the undead upgrade and get Ghouls. NOTE: All special races units will be tweaked to fit descriptions more and be able to balance them more. |
| 01-15-2006, 10:50 PM | #12 |
So it is basically a modified EPIC melee map, the only difference being the units/buildings (now only one race so actually removing more than adding) and the ability to buy upgrades to train a unit from another race... And of course the imfamous "Destroy Buildings". Still lumber, still gold, still the same way to play and the same way to gather... Sorry but I really doubt this will get a following, their are alot of maps that offer what your talking about with much more unique and definitive styles. |
| 01-16-2006, 12:26 AM | #13 |
Like what? The infamous World War 3 maps? Please tell me... |
| 01-16-2006, 01:01 AM | #14 |
I don't know exactly what your talking about... But I'll answer both the things you might be asking about (as far as I know). Your map is like a normal melee map in Wc3. The better maps include, well I'll get the specific names at a later date. But I'm talking about the series with population, taxes, auto-upgrading houses (when near marketplace), multiple types of humans (intelligent, militant, religous, amazon, viking), where players can ally and unally build bases together or wage war. |
| 01-16-2006, 01:05 AM | #15 |
I'm going to agree with Bloodstorm, it sounds too much like a sophisticated melee map. Which isn't really a bad thing, I guess, although it's a a little tedious. Also, is it even possible to have a 12 team map? I don't think it's even possible to have more then 12 players.. :P |
