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The |Nexolude| Single Player Campaign 18 Maps Needed, Recruiting Team

01-14-2006, 11:26 PM#1
BloodStorm2262
Just to lay out a little outline for heroes, units, and items(will be updated)...




Hero-
Level Max: 99 (Enemies May Be Higher)
Strength Max: 500
Dexterity Max: 500
Willpower Max: 500
Inventory:
{1 to 2 Weapon Slots
1 Armor Slot
1 Helmet Slot
2 Misc Slots} {On Hero)
3 Potions (Text Input 1-3)
1-6 Purchasable Bags Adding Seperate Space (Seperate Caches, Start with 3 slot)

[Stats have significantly lower effects, and enemies become significantly stronger than in Wc3]

Levels-
Types:
Cinematic: Mostly or completely watched level, if playable often feature different features of gameplay than normal.

Gather: Get <X> amount of item <Y>.

GatherS: Get <X> amount of item <Y> within amount of time <Z>.

Destroy: Kill <X> amount of unit <Y>.

DestroyS: Kill <X> amount of unit <Y> within amount of time <Z>.

Reach: Get to area <X>.

ReachS: Get to area <X> within amount of time <Y>.

Survive: Survive for amount of time <X>.

Grow: Create/Build/Get-to-level <X>.

GrowS: Create/Build/Get-to-level <X>.

Special: Achieve a special goal.




Units-
Types:
Humanoid:
Living unit featuring a developed brain and language/communication.

Beast:
Living unit featuring only simple instincts and no advance communications.

Unliving:
Undead/ressurected unit, once killed cannot be revived again.

NPC:
Non-playable-character one of a kind unit, able to gain levels and stats.

Epic:
Mini-boss one of a kind unit, able to gain levels and stats, drops Epic Items.

Legendary:
Boss one of a kind unit, able to gain levels and stats, drops Legendary Items.

Ethereal:
Not living or unliving unit, only damaged by enchanted(+) weapons and magic.

Mercenary:
Hired living or unliving unit, able to gain levels and stats, self-controlled.

Structure:
Building, its that simple.

Neutral:
Un-allied unit, not enemy or ally.
(Appear under the units name, the attack and defense types are not yet finalized)

Items:
Units always carry the items the will drop, and droppings are realisticly based upon the unit. (Wolves drop pelts/teeth that can be sold)




Items-
Types:
(First name is purchased, second is fiound)
Cheap or Common:
Items purchased at vendors or found on low level creeps, no enchantments.

Trade or Uncommon:
Items purchased at merchants or found on creeps, little to no enchantments.

Craft or Rare:
Items purchased at craftsmen or found on creeps, almost always enchanted.

Unique or Epic:
Items purchased from elite craftsmen or found on Epic creeps.

Artifact or Legendary:
Items purchased from NPC craftsmen or found on Legendary creeps.
(Appear at the bottom of info)




Ok after getting that out of the way, I'll explain a few more things than say whats needed...
The game plays throughout it with a single hero, mercenary heros are purchasable (they are always half your level and you don't control them, they follow you though) in the manner of a normal "click-to-play RPG" and will feature a completely new spell system... Nearly every part of the original game will be modified, and new systems will be added (to the entire campaign). There are twists, turns, and flips throughout the storyline and the main character himself is one of the biggest parts of the mystery... You don't find out who he really is until the middle of the game. And the levels (order, objectives, starting position, bosses) will be based on your choices on previous levels.
There's a few innovative features I don't want to release yet, so those who want to know more will have to wait until the first beta test (or join the team).




Ok getting to the recruiting part, here's what we need done...




(Multi-tasking is allowed and encouraged)
Team:
Artwork:
-Concepts
-Units
-Maps
-Models
-Animations
-Skins
-Icons
-Loading Screens

Other:
-Terrains
-Beta Tests (Not actually part of the team)
-Voices
-Websites/Forums





I will be personally doing all the triggers, unit and spell-creating, cinematics, balancing, and scripting. For all members of the team, I will release the entire storline (not level outline) and start a free-web site(Private to members) with their assignments... They would give me reports (at their own rates) of their work including screenshots, sent to an email adress I'll be making exclusively for this [this is until we get a forum/site with a forum]. I'll specify which projects can be public and which cannot... To join reply in this thread with a screenshot, link, or download of their previous work and say what they want to do (all you want to do).
[If you can't read something just highlight it]
01-14-2006, 11:55 PM#2
erwtenpeller
you sure made work of this post... i am interuiged. Tell me, are you goiung for any kind of graphical style in particulair, or will it remail verry warcraft III styled in looks? (wich is what i am assuming)
01-15-2006, 02:32 AM#3
BloodStorm2262
Graphically I'm actually aiming more towards richer, stronger colors and deeper tones of shading. Hmmm intrigued, does that mean interested, in turn meaning thinking of joining? Or just wondering about it.

Examples:
1 (Actually exactly what I'm looking for, and I'm not just saying that)
2
3

I'm completely aware that this style has a larger file size than a standard Wc3 skin, but the game not playing as an RTS will reduce the amount of units seen on a screen at once (player will rarely actually control over 3 units) and because of their size/model sizes I've been thinking about; if we recieve enough members and support; converting over to a mod allowing us to eliminate the unused models/skins from the Mod's MPQ.
01-15-2006, 04:40 AM#4
Tiki
Rofl its his skin, as number one.
01-15-2006, 04:46 AM#5
Nighty_Elven
Hmm...
I can do some beta-testing and concept (ideas i assume) work if you want.
01-15-2006, 12:08 PM#6
BloodStorm2262
Tiki, I've been going to this site since 2000 or so... That skin is my favorite out of any I've seen, I didn't even notice it was his (or remember) until I found it again. It looks exactly how I want for the mod, and isn't as large as most of the others in that style.
Also, Erwtenpeller and Jacinthe have been my favorite artists (on wc3c) since I saw their art.

Nightly_Elven do you mean concept art? I don't really need any concept ideas, but you can beta test... I just need a terrainer so I can start making the levels.
01-15-2006, 07:56 PM#7
Captain Griffen
What have you done so far? That's the key question.
01-15-2006, 08:57 PM#8
Fulla
Quote:
Originally Posted by Captain Griffen
What have you done so far? That's the key question.

Agreed =D
01-15-2006, 10:54 PM#9
BloodStorm2262
Well I already am able to do all of the systems I have planned, I've begun work on each of them already and they all so far are easily implimented into any map... Some more so than others but still easy. I need a terrainer to begin work on the actual campaign, but I already have working versions (as I said) of pretty-much everything that I can do at this point.

Ex/

Have a fully functioning version of one of the yet-to-be-announced systems.
Have a beta version of the item slot system (not many items have been made yet, but they will be easily added) (potions and bags are yet to be done).
Have a beta version of the attack/defense types (not fully balanced, or finalized names).
Have a fully functioning version of the "spell tree".
Have an early beta of the attribute system (nearly completely different from Wc3)
Have begun work on the mercenary system.

Can't begin work on the actual campaign itself, until I get atleast a single terrainer... Had a thread in challenge area of terrain forum, but got removed countless times because you have to PM Punisher it first.

And furthermore, its not what have I done... But what will I do.
01-15-2006, 11:25 PM#10
Anitarf
If you're looking for a team, you should post this in the team gathering forum... oh, I see you already did. Well, in that case, everybody go there.