| 01-16-2006, 12:10 AM | #1 |
Dexscript v1.86m Major bug fixes 1. MaxScript starts using scientific notation between 0.00009 and -0.00009. I fixed it by making anything inbetween 0.00009 and 0 equal to 0, anything inbetween -0.00009 and 0 equal to 0. This should make it so you don't have to go in and fix those stupid "e"s. I'll name this bug the almost-zero-maxscript-float bug. 2. Fixed the TCB spline (Kochanek-Bartels spline) so that Dex uses it instead of the Catmull-Rom spline implemented by Jul. (The end tangents don't end up at 0,0,0,1) The only problem with the old formula was that they used multiply instead of addition. (Tell me if you want it still in Catmull-Rom because its as simple as commenting things out) Minor Bug Fixes 1. Fixed up the GUI so that it doesn't chop out names or credits. 2. Fixed that last words "Export Successful!" so that it's commented. (I was sick of forgetting to delete that when I saved my MDL and always got that stupid error from WarcraftIIIModelConverter) I'm sorry if I didn't ask permission to fix it, but I was sick of having to manually fix all of the errors that occurred. Also, every attempt at exporting an .mdl and converting it happened without having to open up the .mdl file and fix errors. (You still have to go in and change materials, textures, etc, but that's what RDZ's MDL finaliser is for) |
