| 01-16-2006, 03:46 AM | #1 |
Some marines are stuck in a large complex aka "fortress" and different zombies attack them because they are corrupted by expiriments done by scientists that got masscred by the zombies. i have finished the marine and firebat abilites although some fresh ability ideas would be nice. this game is very eleborate on enemies and items. meaning there is alot of different strategies with items and lots of different enemies with diferent abilties Current scout abilities are: Armoured cart, makes a small thing to carry but not use items Cloaking field, makes it invis(not windwalk) for a short amount of time I need 2 more Current Medic abilities: Greater heal, same as priest heal Clense, gets rid of harmeful buffs. I need 2 more responses would be super duper excellent and would rock my socks good responses willget rep of course. |
| 01-18-2006, 06:50 AM | #2 |
Um there's quite a few games like this all ready. Night of the dead and SWAT being the most popular. (swat happens to be one of my fav games) If you manage to make a great zombie game, that's great. Just keep in mind that there are several others out there all ready so getting a fan base will require a superb map. As far as abilities. I'm going to opt not to say anything as any ideas I give might be too close to the sniper and medic class in swat. |
| 01-18-2006, 10:53 AM | #3 |
Hum, here's what I got: Scout: Scan: reveal target area. Useful to check what's hiding in the fog of war. Medic: Adrenaline Injection: Increase attack and movement speed of the target. |
| 01-18-2006, 02:00 PM | #4 |
I dislike armoured cart, I think you should remove it. Also, remember that although someone's primary ability is to heal/scout, the hero becomes boring without any sort of damage dealing. For the scout you could add: Sprint: Movement speed increase Fragmentation grenade: Stun+Damage Flare: Farsight + Taunt, that is, enemies stop moving to see the flare Medic He already has support abilities but one more might not hurt. Ice_Keese's Adrenaline injection is a good idea Chemical bomb: Thrown like a grenade, deals damage over time |
| 02-13-2006, 03:46 AM | #5 |
Make the Medic's heal like 'Bandage' or something. Make it a channeled spell that heals the target over time. Greater Heal just doesn't make sense in non-magical world. |
| 02-13-2006, 09:17 AM | #6 | |
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Agreed Firstly, might I suggest making it 5 abilities per hero? perhaps you could make some abilities useable/dependable with items. You can also have it like Zombie Onslaught where many abilities are spellbooks giving lots of abilities. Medic Bandage - Channelling - gives target unit a healing regen temporarily Healing Spray - Removes any wounds (Spellbook Injection) > > Blood Transfusion - sacrifice a portion of your hp to heal someone else > Antibodies - removes any disease/decaying effects > Stim - Increases target units atk/mov speed Scout > Find - Reveals all nearby rations/weapons/ammo around the Scout > Radar - Reveals all nearby enemy units As other ppl said, perhaps some weapon abilities, perhaps efficiency with rations Sprint can be used for Scout, but I'd recommend giving every hero the ability for a small sprint. |
| 02-14-2006, 02:25 AM | #7 | ||||
Thank you all for replies, its shit like this that makes a game better. Quote:
I think scan target will be somewhat useless because all the zombies are coming to you and if you are scanning with a short distance the pingers will be everywhere. I like the idea of scanning though, besides items what else is there to scan for? Quote:
Do you have a reason for hating it? The other suggestions you provided were good, the one that stood out with the taut and flare, I really like that idea. Quote:
I think ill give the medic a channeled heal ability, it is called greater heal because another unit has an ability called lesser heal, I'm not good with names so .Quote:
This idea has been thought of before but the problem is that I can't think of any abilities and I don't want to make filler abilities like what DotA or other generic zombie games have. However the blood transfusion and antibodies ability are very excellent idea. Thank you for your suggestions some more on item spell books would be nice also. |
| 02-14-2006, 06:34 AM | #8 |
Meh the reason I didn't like armoured cart is because scouts are all about mobility and having to drag along some cart just seems off. |
| 02-14-2006, 11:33 PM | #9 |
Well the cart was for getting items, it has an invisible ability so people with good micro can collect on different places at the same time, that was my goal for the abilitiy. |
| 02-15-2006, 05:57 AM | #10 |
Couldn't you make it a robot helper or something? It'd look stupid to have a cart moving along by itself. |
| 02-15-2006, 08:27 PM | #11 | |
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Well its the old siege tank model so it kinda looks like an RC car. |
