| 01-16-2006, 05:47 PM | #1 |
Yes, here it is at last. I shall see how this goes, and if it'll be well then there'll be more sessions. The prize, for now, is reputation. Don't forget to suggest a topic for future sessions here. Each session lasts 10 days
*If disqualified, you won't be allowed to submit any entries to the session you were disqualified from and your submission shall be deleted. Penalisation = negative rep. Have fun and keep em coming |
| 01-16-2006, 06:14 PM | #2 |
Shotgun! I mean, best models may just get finalised for Enigma :) |
| 01-16-2006, 06:33 PM | #3 |
image links fixed |
| 01-18-2006, 09:02 AM | #4 |
I'll try to compete in this weeks competition. Time is a little tight so I doubt it'll have animations or UVW if I do finish it off. |
| 01-18-2006, 05:13 PM | #5 |
Totally mega rushed, but I'm too lazy to lay down extra time on it :P Here's the wip, shoulderpads, cannons, etc. left |
| 01-19-2006, 11:55 AM | #6 |
I'm making Beam's I think. Well here is the wip, I still need legs and the weapon, and maybe also some adjusts. |
| 01-19-2006, 12:20 PM | #7 |
I reckon we should up the poly limits a bit. The Wc3 poly limits were written down as a guide several years ago when computers were generally less powerful... That and more poly's = more fun :) |
| 01-19-2006, 12:28 PM | #8 |
For a robot is not needed so much though. Well... I think. |
| 01-19-2006, 12:46 PM | #9 |
Well, still kinda rushed, so I'll unwrap it since I have much time left. Oh, and if you haven't noticed yet, this is the muoteck droid |
| 01-19-2006, 12:56 PM | #10 |
Ok, then the poly limit goes to 750 polygons, not faces (triangles). That should be more than enough. |
| 01-19-2006, 01:10 PM | #11 |
Err, wasen't it 750 all the time..? :P Mine is about740 at the moment |
| 01-19-2006, 01:25 PM | #12 |
I think it was... O_o |
| 01-19-2006, 01:58 PM | #13 | |
Quote:
Like my grievous model for example. |
| 01-19-2006, 02:11 PM | #14 |
Yeah, it was at 750 before, to be honest I reckon the competition as general should expend to somewhere in the region of 900 because, well, WC3 can run units at the sort of detail easily. No point restricting ourselves even more. |
| 01-19-2006, 02:20 PM | #15 | |
Quote:
polygons not equals faces. A face is a triangle, while a polygon is either a quad or a triangle. So if you have more quads than triangles on your mesh, the polycount will be lower if you count polygons than if you count faces. 2 or more faces can make up a polygon. So 750 polygons can have up to around 1500 faces, depending on how you work. The previous polygon limit was 750 faces (wich meant around 300-400 polygons), so the polycount sort of doubled. And if you have crapy vertex modifier, get Blender or Wings 3D. There are both freeware. |
