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Modeling Challenge Session 1: 01.16 - 01.26

01-16-2006, 05:47 PM#1
TDR
Yes, here it is at last. I shall see how this goes, and if it'll be well then there'll be more sessions. The prize, for now, is reputation.
Don't forget to suggest a topic for future sessions here.

Each session lasts 10 days
  • The theme for this session is:

    Model the winner concepts from last week's Concept Art Challenge
    Here are the images:
    http://img211.imageshack.us/img211/4...ledroid2qb.jpg
    http://img.photobucket.com/albums/v2...t/robot008.jpg
    http://www.wc3campaigns.com/attachme...0&d=1136553084
    You can model any/all of the concepts. Try to resemble the concepts as close as possible or if you want to make adjustments, make them good-looking.
  • Rules:

    - Polygon (not faces/triangles, big fat polygons) limit: 750;
    - Each submission must contain 2 images: a wireframe view of all sides of the mesh (left, front, top, prespective; do that with a screenshot, not render) and an image with a beauty-render; the render quality does not matter, but try to emphasise your model and to capture it at it's best. If you're a geomerger, post an in-game screenshot;
    - You MUST submit at least 1 WIP image before the final image. If done otherwise, your entry shall not be taken into consideration;
    - One is allowed to submit more than 1 submission (in this case more than one submission of the same concept too);
    - Submiting images that are not related to the challenge theme shall be disqualified* and penalised;
    - Submiting content that is inspired from somebody else's already submited entry (steal ideea) will result in disqualfication and penalisation;
    - UVW unwraping or animation are not necessary (unles stated otherwise), but if they'll be done, the mesh shall be regarded higher when the judging shall take place;
    - Any violation of the rules shall result in disqualification* and penalisation;

*If disqualified, you won't be allowed to submit any entries to the session you were disqualified from and your submission shall be deleted. Penalisation = negative rep.

Have fun and keep em coming
01-16-2006, 06:14 PM#2
Whitehorn
Shotgun! I mean, best models may just get finalised for Enigma :)
01-16-2006, 06:33 PM#3
TDR
image links fixed
01-18-2006, 09:02 AM#4
Datajax
I'll try to compete in this weeks competition. Time is a little tight so I doubt it'll have animations or UVW if I do finish it off.
01-18-2006, 05:13 PM#5
Zapp90
Totally mega rushed, but I'm too lazy to lay down extra time on it :P Here's the wip, shoulderpads, cannons, etc. left
Attached Images
File type: jpgdroid_wip.jpg (68.8 KB)
01-19-2006, 11:55 AM#6
Mc !
I'm making Beam's I think. Well here is the wip, I still need legs and the weapon, and maybe also some adjusts.
Attached Images
File type: jpgwip.jpg (202.1 KB)
01-19-2006, 12:20 PM#7
Datajax
I reckon we should up the poly limits a bit. The Wc3 poly limits were written down as a guide several years ago when computers were generally less powerful... That and more poly's = more fun :)
01-19-2006, 12:28 PM#8
Mc !
For a robot is not needed so much though. Well... I think.
01-19-2006, 12:46 PM#9
Zapp90
Well, still kinda rushed, so I'll unwrap it since I have much time left.

Oh, and if you haven't noticed yet, this is the muoteck droid
Attached Images
File type: jpgdroid01.jpg (85.8 KB)
File type: jpgdroid_render01.jpg (34.9 KB)
01-19-2006, 12:56 PM#10
TDR
Ok, then the poly limit goes to 750 polygons, not faces (triangles). That should be more than enough.
01-19-2006, 01:10 PM#11
Zapp90
Err, wasen't it 750 all the time..? :P Mine is about740 at the moment
01-19-2006, 01:25 PM#12
Mc !
I think it was... O_o
01-19-2006, 01:58 PM#13
olofmoleman
Quote:
- Each submission must contain 2 images: a wireframe view of all sides of the mesh (left, front, top, prespective; do that with a screenshot, not render) and an image with a beauty-render; the render quality does not matter, but try to emphasise your model and to capture it at it's best.
That would mean you can't submit models made with vertex modifier.
Like my grievous model for example.
01-19-2006, 02:11 PM#14
Datajax
Yeah, it was at 750 before, to be honest I reckon the competition as general should expend to somewhere in the region of 900 because, well, WC3 can run units at the sort of detail easily. No point restricting ourselves even more.
01-19-2006, 02:20 PM#15
TDR
Quote:
Originally Posted by Zapp90
Err, wasen't it 750 all the time..? :P Mine is about740 at the moment

polygons not equals faces. A face is a triangle, while a polygon is either a quad or a triangle. So if you have more quads than triangles on your mesh, the polycount will be lower if you count polygons than if you count faces. 2 or more faces can make up a polygon. So 750 polygons can have up to around 1500 faces, depending on how you work. The previous polygon limit was 750 faces (wich meant around 300-400 polygons), so the polycount sort of doubled.

And if you have crapy vertex modifier, get Blender or Wings 3D. There are both freeware.