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Inaccuracy

01-17-2006, 07:43 PM#1
Peekaboo
Is there a skill that gives a unit a chance to miss an attack?
01-17-2006, 07:47 PM#2
Whitehorn
Negative critical strike?
01-17-2006, 07:59 PM#3
Nantuko Husk
maybe you can add evasion that affects the hero itself?

or use the curse ability with 0 seconds duration.
01-17-2006, 08:02 PM#4
Peekaboo
Hmm critical strike with a negetive chance, or just 0 damage multiplier sounds promising

Edit: Critical strike with a negetive damage multiplier works, however it doesn't come up with "miss", Is there any way of detective a critical so I can create a texttag to emulate it? (i'm not very hopeful about that)
01-17-2006, 08:39 PM#5
Whitehorn
Explain your situation. It may be best giving all units a %evade.
01-17-2006, 08:41 PM#6
Jacek
Cast a curse by dummy unit, but it will be dispellable ;/
01-17-2006, 08:56 PM#7
qwertyui
If you take a look at bash skill, it has fields with "chance to miss"
Have no idea how exactly that works, or how it interacts with other hero skills.
For all i know, it can be just a chance to miss the bash itself :/
01-17-2006, 09:23 PM#8
Jacek
well bash can't be used because it will stun anyways and break channeled spells.
01-17-2006, 10:07 PM#9
Peekaboo
the Chance to Miss field in bash is misleading, it means chance to evade - all combat passive skills have it.
01-17-2006, 11:36 PM#10
Immoralis
If you don't mind a buff, use curse like said above or get crunk with the panda and use druken haze.

If you absolutly don't want a buff and it can't be dispellalbe, here is a way one way:

Trigger:
Melee Initialization
Collapse Events
Unit - A unit Is attacked
Collapse Conditions
(Unit-type of (Attacking unit)) Equal to (ur hero here)
Collapse Actions
Unit - Add Evasion to (Attacked unit)
Wait (0.30 - (0.01 x (Real((Agility of (Attacking unit) (Include bonuses)))))) seconds
Unit - Remove Evasion from (Attacked unit)

If your unit can't get attack speed bonuses, wait is a bit easier, but right now thats just a tempory wait for a certain attack speed.

This hasn't been tested so you can adjust the wait accordingly and expand upon it if you want it to be more precise.
01-18-2006, 12:34 AM#11
Vexorian
nah

Instead cast curse taht lasts for 3 seconds to the attacking unit

I did so for the Wind weather effect in ttor, worked really well
01-18-2006, 01:36 AM#12
Immoralis
get crunk with the panda