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Goliath Rockets on Goliath Model

01-18-2006, 03:49 AM#1
mmx2000
I imported this Starcraft Goliath Model and this Goliath Rockets Model from wc3sear.ch. I got the model to work great, but I can't seem to figure out how to use the rocket model for when it fires vs. Air. (Partly could be b/c I do not know how to create different attacks for ground and air... I tried using attack 1 and 2 with different targets allowable... but that seems to make nothing work). I tried using the model as the projectile art, and tried using it as missile art for a dummy ability based on Orb of Slow that only targeted air.
What am I doing wrong?
01-18-2006, 01:44 PM#2
erwtenpeller
did you check 'enable both attacks' or something like that? i think its defeult is set to 'attack 1 only'

btw this is not a model question, move this please.
01-18-2006, 02:03 PM#3
TDR
moved
01-18-2006, 07:02 PM#4
mmx2000
Sorry - Yes, I did enable Both attacks. I tried using Attack 1 for ground targets and Attack 2 for air targets. Neither attack seems to have missile art, and neither attack seems to do damage even though in the UI it shows the attack values. I think that side effect may have something to do with the way I tried to use Orb of Slow to implement the rocket model.
I posted originally in the model forum b/c I thought maybe something wasn't right with the model... I was thinking maybe I need to create Triggers to detect when the Goliath is targeting an air unit, and then add a special effect using the rockets model to its weapon attachment points, but I'm not quite sure what attachment points I would use as the Goliath seems to have 2 "weapons".
Any help would be much appreciated^^
01-18-2006, 09:25 PM#5
Panto
It probably isn't a model problem, but just to check, use something else for the projectile model and see if it works correctly. Maybe the Cluster Rockets projectile (temporarily)?
01-18-2006, 11:09 PM#6
mmx2000
I got it to work. Problem wasn't with the model, problem was with me being stupid and forgetting to change Weapon Type of Attack 2 from NONE to Missile. So... fixed... ><
01-21-2006, 11:47 AM#7
PerfectlyInsane
Quick question.. which ABILITY would I use.. if I wanted to target a fixed number of units with the wave of missles. Say I wanted to fire 5 missiles only?

Just took abit of a look at the abilities. right now |cffffcc00C|rarrion Swarm is the closest I can find to the ability I want

However I want the ability not to require a target not to be selected. Yet a number of targets will be hit with a missile.



EDIT: It appears to be Fan of Knives + Missiles Homing (YES)

Unfortuantely it appears to fire 2 missiles when I set the amount to 1
and when I set it to 0 if fire the default amount of projectiles?

I want to fire 1 missle at 1 target.. or many missles at 1 target without having to select a target


Evidently Taunt should also target a number of units. I'll see if I can use taunt as a dummy spell to select a target to damage.
01-21-2006, 08:12 PM#8
mmx2000
Maybe try create a dummy invis/untargetable (Locust) unit at the position of triggering unit, give it attack equal to the damage you want to do and a ridiculously long cooldown, Give it Barrage, order it to attack, then remove it?
01-21-2006, 10:16 PM#9
PerfectlyInsane
Phoneix fire :) I've seen it several times yet i'm just too dumb to relealize...