| 01-21-2006, 10:39 AM | #1 |
I am looking for a way to set a specific unit, which is flagged as "dead" and has already decayed to a corpse back to "alive" and full hp status. The catch is: i cannot use Ressurection skill for it, and i cannot replace the dead unit with new unit of the same unit-type, because i absolutely need to keep the original unit. Any ideas? |
| 01-21-2006, 11:03 AM | #2 |
Don't let him die. Just pretend like he's dead. |
| 01-21-2006, 11:24 AM | #3 |
Not an option :/ |
| 01-21-2006, 12:15 PM | #4 |
Explaining a bit what you need this for and why some things are not an option would help. |
| 01-21-2006, 12:16 PM | #5 |
cant be done without the use or replacement or the resurection spell. (unless its a hero) |
| 01-21-2006, 12:24 PM | #6 |
You have to make a dummy unit cast ressurection, there is no other way to revive a unit correctly. Although you could just create a new one that is alive and remove the dead one? |
| 01-21-2006, 12:27 PM | #7 | ||
Quote:
Quote:
vex, i really expect better from you but you are still correct ![]() |
| 01-21-2006, 01:06 PM | #8 |
Then the guy is screwed simple as that |
| 02-07-2006, 07:41 AM | #9 |
Guest | How about storing the dead unit in a unit-variable and then ressurecting it with "create unit" using that variable? E: MyUnit Dies A: Set Variable 'DeadUnit' = 'MyUnit' And then ressurection. A: Create 1 'DeadUnit' at location facing angle |
| 02-07-2006, 09:41 AM | #10 |
CreateUnit does not take specific units, only unit-types. So the end solution is: 1) move all the dead units to be rezzed to some secluded region with a dummy rezzer in it. 2) make dummy rezzer cast ressurect 3) move them to their appropriate post-ressurection positions. |
| 02-08-2006, 06:41 AM | #11 |
Um what about the game cache. you could store him into the game cache when he dies. and then restore him later on. |
