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JASS Cinematic System

01-21-2006, 06:07 PM#1
iNfraNe
Cinematic System

It's finally here. A userfriendly (and updated) version of the system that was used in the Blizzard's cinematic contest winner The Spirit of Vengeance.

This system can:
• Smooth out camera movement, it will never move choppy again.
• Do other things more smoothly, like moving units and changing their scaling value and colour.
• Get perfect timing since no waits are involved anymore, the script is run by precise timers.
• Do other cool things like display unshaded fade filters and movie-style subtitles.

It holds a complete tutorial on how to use it, and a little example trigger to show how easy it is to make cinematics with this system.

I hope this system will be used alot and cinematics will improve cus of this.

If the system is not perfectly clear to you, feel free to make a thread about it and ask. Please do not ask questions about the system in this thread.
01-21-2006, 07:09 PM#2
Deitri
Well...Its looks like good..

But, theres no use for this thread..
Theres aleady an thread of it in the Resources thing(the link u posted), you can just put this Info there :o
Just my opinion...
Ciao
01-22-2006, 06:05 PM#3
Hemlock
He great infrane, Hope I can learn some great stuff from this and prehaps in time make things related from this map as well.

Grats + Rep
01-23-2006, 03:23 PM#4
Tim.
Not much I can say, we all know how sexy this is. Great work as always.
01-28-2006, 10:10 PM#5
ristic
Thx...hope for learning...:D
04-16-2006, 12:55 PM#6
rulerofiron99
1 question: did infrane or anitarf make the system?
04-16-2006, 03:39 PM#7
Vexorian
most likelly both of them did?
04-16-2006, 10:27 PM#8
iNfraNe
Quote:
Originally Posted by Vexorian
most likelly both of them did?
It does say "Anitarf's Cinematic System". I helped him make it, but all the code is his.
04-17-2006, 04:32 PM#9
Archian
this will probably become real useful help to me with my curent cinematic.
gj inf and ani
05-19-2006, 08:11 PM#10
CaptainPicard
I see a bunch of custom JASS functions listed, but I never see their source code. There's instructions

"Once the variables are set up, just copy the entire content of this map's custom script section to the same place in your map."

but I don't know what is meant by the "custom script section." Where is the code for ScriptActAnimPlay, ScriptActTurn, etc.? I'm real keen on putting this system to work, because "rolling my own" wouldn't be easy at all. Great job, and a great tutorial, but I still seem to have this little hangup.

Thanks,

Dave
05-19-2006, 08:40 PM#11
Anitarf
Trigger editor, trigger list on the left. Click on the map name at the top of the list. That's the custom script section.
05-19-2006, 08:57 PM#12
iNfraNe
You can also just use the map itself and make your cinematic on it. Since it also has all the init triggers set up and such..
05-19-2006, 10:59 PM#13
CaptainPicard
I knew there was some sort of section called "Custom Script" I just couldn't remember where it was... aha... "Enter map-specific custom script below."

Great! I can't wait to give this cinematic system a whirl!

Dave
07-22-2006, 12:15 PM#14
Belphegor666
One thing bothers me. How do you know in X and Y where your unit is? Do you use some testing unit that you write coordinates from or some other method.
07-22-2006, 01:39 PM#15
iNfraNe
if you hold your mouse over the terrain you get coordinates, if that is what you mean.. I dont quite understand your question.