| 01-21-2006, 06:07 PM | #1 |
Cinematic System It's finally here. A userfriendly (and updated) version of the system that was used in the Blizzard's cinematic contest winner The Spirit of Vengeance. This system can: • Smooth out camera movement, it will never move choppy again. • Do other things more smoothly, like moving units and changing their scaling value and colour. • Get perfect timing since no waits are involved anymore, the script is run by precise timers. • Do other cool things like display unshaded fade filters and movie-style subtitles. It holds a complete tutorial on how to use it, and a little example trigger to show how easy it is to make cinematics with this system. I hope this system will be used alot and cinematics will improve cus of this. If the system is not perfectly clear to you, feel free to make a thread about it and ask. Please do not ask questions about the system in this thread. |
| 01-21-2006, 07:09 PM | #2 |
Well...Its looks like good.. But, theres no use for this thread.. Theres aleady an thread of it in the Resources thing(the link u posted), you can just put this Info there :o Just my opinion... Ciao ![]() |
| 01-22-2006, 06:05 PM | #3 |
He great infrane, Hope I can learn some great stuff from this and prehaps in time make things related from this map as well. Grats + Rep |
| 01-23-2006, 03:23 PM | #4 |
Not much I can say, we all know how sexy this is. Great work as always. |
| 01-28-2006, 10:10 PM | #5 |
Thx...hope for learning...:D |
| 04-16-2006, 12:55 PM | #6 |
1 question: did infrane or anitarf make the system? |
| 04-16-2006, 03:39 PM | #7 |
most likelly both of them did? |
| 04-16-2006, 10:27 PM | #8 | |
Quote:
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| 04-17-2006, 04:32 PM | #9 |
this will probably become real useful help to me with my curent cinematic. gj inf and ani |
| 05-19-2006, 08:11 PM | #10 |
I see a bunch of custom JASS functions listed, but I never see their source code. There's instructions "Once the variables are set up, just copy the entire content of this map's custom script section to the same place in your map." but I don't know what is meant by the "custom script section." Where is the code for ScriptActAnimPlay, ScriptActTurn, etc.? I'm real keen on putting this system to work, because "rolling my own" wouldn't be easy at all. Great job, and a great tutorial, but I still seem to have this little hangup. Thanks, Dave |
| 05-19-2006, 08:40 PM | #11 |
Trigger editor, trigger list on the left. Click on the map name at the top of the list. That's the custom script section. |
| 05-19-2006, 08:57 PM | #12 |
You can also just use the map itself and make your cinematic on it. Since it also has all the init triggers set up and such.. |
| 05-19-2006, 10:59 PM | #13 |
I knew there was some sort of section called "Custom Script" I just couldn't remember where it was... aha... "Enter map-specific custom script below." Great! I can't wait to give this cinematic system a whirl! Dave |
| 07-22-2006, 12:15 PM | #14 |
One thing bothers me. How do you know in X and Y where your unit is? Do you use some testing unit that you write coordinates from or some other method. |
| 07-22-2006, 01:39 PM | #15 |
if you hold your mouse over the terrain you get coordinates, if that is what you mean.. I dont quite understand your question. |
