| 01-22-2006, 12:02 PM | #1 |
I'm trying to make a spell that kills a unit in one hit, it's an ultimate so it should be able to target magic immunes, and it needs a projectile. I tried basing the spell off transmute which worked perfectly except transmute can't just have a unit dying, it removes the unit and plays an effect (transmute effect by default). Is there any way of just making it so the unit's dying animation is played, or are there any other one-hit kill ultimates that use a missile? I'd prefer to do this without triggering. Is there a way of making non-ultimate spells behave like ultimate spells (be able to cast on magic immunes). Oh, I also want it so i can't be cast on units above level 6 (makes channel unusable) |
| 01-22-2006, 12:38 PM | #2 |
Pick a spell and set the damage to 99999, should kill most things. I'm pretty sure you can change the targets allowed so that it can't target higher then lvl 6. But I am probly wrong. |
| 01-22-2006, 12:45 PM | #3 |
Storm bolt, Finger of Pain... |
| 01-22-2006, 12:48 PM | #4 |
Storm bolt can't hit magic immunes, finger of pain doesn't have a projectile, neither of them have a max targetted level... |
| 01-22-2006, 02:25 PM | #5 |
you need triggers. |
| 01-22-2006, 02:31 PM | #6 |
Actually, if you make storm bolt an ultimate (by setting it's required level for learning above 1), it should be able to target spell imunes, like all ultimates. |
| 01-22-2006, 03:11 PM | #7 | |
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Edit: It can target spell immunes...just doesn't damage them :/, I tried turning off "Gameplay - Magic Imunes resist damage" in gameplay constants, didn't make a difference |
| 01-22-2006, 03:18 PM | #8 |
It can target and it will stun but if it acts anything like finger of death, it won't do any damage to spell immune units. Of course, it might not be like finger of death at all and have both damage and stun go throuhg spell immunity. Edit: eek peekaboo edited at exactly the same time i posted |
| 01-22-2006, 03:18 PM | #9 |
yeah but he also wanted to have a level limit |
| 01-22-2006, 03:54 PM | #10 |
Im just using a triggered Transmute, as transmute just removes the unit (no death animation) I just made a trigger to create and kill a new unit as it hits. Only problem is about 1/3rd of the time the unit disappears for about 1/100th of a second before dying |
| 01-22-2006, 04:17 PM | #11 | |
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Use that and trigger it so the target unit of ability being cast takes 1000000 physical damage. |
| 01-22-2006, 05:30 PM | #12 | |
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| 01-22-2006, 06:36 PM | #13 |
do it so when u cast it instead of having a proejctile it creates a unit with locus and hammer model and 50 range, then order that unit to attack the magic immune unit, then detect when it attacks and cuase damge and remove. this isnt very good cuz 522 max move, try useing this and tinkering with that batrider ability that suicides |
| 01-22-2006, 07:52 PM | #14 |
Create a dummy spell, and the dummy unit attack the magic immune with 10 billion damage or something. Hero casts "death" spell on "target x" Create "death dummy unit". (right next to hero) Order "Death dummy unit" attack "target x". wait 2 seconds remove "death dummy unit" from the game explode "death dummy unit" (something about clearing memory) The death dummy unit should be immobile, have a super slow rate of fire (so it doesnt go and kill everything else), 100000000 chaos damage, and have a model of nothing or something close to nothing. |
| 01-22-2006, 08:45 PM | #15 |
Wasn't there a field in targets that allowed magic immunes to be targetable by spell? |
