| 01-22-2006, 03:30 PM | #2 |
Well, why do you want it to attack, you could just do triggered damage to the unit in rang of the arrow and then remove the arrow. |
| 01-22-2006, 04:22 PM | #4 |
Turn collision off so that it will be created 'inside' the hero. |
| 01-22-2006, 04:24 PM | #5 |
or give it locus, somehow colliossned off units still affect pathing(other unit's pathing), yes it sounds wierd but ive tested it... |
| 01-22-2006, 04:28 PM | #6 |
It already has locust and I can only turn of the collision after Ive created it. |
| 01-22-2006, 04:35 PM | #7 |
Turn off collision for the attacker before creating the dummy. It works, since the event check it fast even if "a unit is attacked". But this is not quite a good solution. |
| 01-22-2006, 04:43 PM | #8 |
Well it works but doesnt look very well the arrow is faced to the right first, it faces "facing of attacking unit" when its about 150 away from the attacker. |
| 01-23-2006, 12:38 AM | #9 |
Use an offset of some kind, you can also use the action of (move a unit instantly) if there isn't a way to create it in the right initial spot. |
| 01-23-2006, 05:14 AM | #10 |
I think that it only appears to be to the side and it's actually just lower. Because of the camera angle it probably looks like it's in a weird position. Make it flying and give it an appropriate flying height (80 or something like that) and it should probably look fine. |
| 01-23-2006, 01:23 PM | #11 |
@Shisho sry already done all that, stills looks wierd. On some targets I have to go for a special angle, some kind of bug :/ how to fix that? |
