| 12-22-2002, 01:22 AM | #1 |
Guest | How do I nerf Divine Shield? I know I can nerf Divine Shield by editing the AbilityData.slk, but that will cause dysynch when I pack it with the map. As I understand it, certain .slk files (like AbilityData.slk) cache when you load a game. So if it's the first game you've played...you won't dysynch. But if you've allready played a game with a different AbilityData.slk, you'll dysycnh. Obviously, for pratical reasons, this isn't really an option. But I'm finding the standard Divine Shield is imbalanced in my map. I'm either going to have to eliminate it all together or find a way to deal with it. I've "read" in other posts that Chaos damage will affect Divine Shield. In my own experience, however, I couldn't get this to work. Even if this did work, I guess I could make high level creeps have Chaos damage, but I would still need enemy heroes to attack Divine Shield if they have an item or something... I'm certain others of you have ran into the same problem with Divine Shield. Any suggestions about nerfing it? |
| 12-22-2002, 01:26 AM | #2 |
Blizzard modifies the slk just like we do, but all files implanted into War3.mpq by hacking into the hardcored files, the hardcored files in War3.mpq are why the custom spells all disapear when we open up WE. |
| 12-22-2002, 01:42 AM | #3 |
er....what? Don't modify the abilitydata.slk file in your war3patch.mpq or your war3.mpq. Extract it, modify it, and add it to a map archive and it will work on b.net. I constructed a rebalanced version of regular warcraft3 that I play on b.net all the time, it includes (among many other abilitydata.slk changes) divine shield with a 10/20/30 seconds of invulnerability and 35/45/55 seconds of cooldown. |
